Wei Tjong Yao
|
184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
|
12 lat temu |
Lasse Öörni
|
606d374936
Added GetWorldBoundingBox() to CollisionShape.
|
12 lat temu |
Lasse Öörni
|
34df8b5e82
Fixed headless mode.
|
12 lat temu |
Lasse Öörni
|
a40fead7dc
Updated license for the new year.
|
13 lat temu |
Lasse Öörni
|
7d8558a51f
Applied massive patch from weitjong.
|
13 lat temu |
Lasse Öörni
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 lat temu |
Lasse Öörni
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
13 lat temu |
Lasse Öörni
|
170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
|
13 lat temu |
Lasse Öörni
|
153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
|
13 lat temu |
Lasse Öörni
|
a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
|
13 lat temu |
Lasse Öörni
|
0debc43fed
Further Android fixes.
|
13 lat temu |
Lasse Öörni
|
866cd89546
Started work for experimental Android support.
|
13 lat temu |
Lasse Öörni
|
cc3ee34f58
Increased occlusion buffer depth bias.
|
14 lat temu |
Lasse Öörni
|
e7a4fdba41
Removed unnecessary paranoia from writing the model's geometry centers.
|
14 lat temu |
Lasse Öörni
|
7f7e8b970d
Added subgeometry centers to the model format for proper sorting of transparent geometries.
|
14 lat temu |
Lasse Öörni
|
aec8534665
Fixed resource dump display.
|
14 lat temu |
Lasse Öörni
|
d94b865fce
Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter.
|
14 lat temu |
Lasse Öörni
|
de67af8825
CoreData / Data reorganization.
|
14 lat temu |
Lasse Öörni
|
7eed016fd8
Added more assertions.
|
14 lat temu |
Lasse Öörni
|
6d552a8193
Use fixed size 24 bit network object IDs for more deterministic bandwidth use.
|
14 lat temu |
Lasse Öörni
|
ffad4ba005
Fixed UI related crashes in headless mode.
|
14 lat temu |
Lasse Öörni
|
71603ae52e
Initial kNet-based networking implementation.
|
14 lat temu |
Lasse Öörni
|
aa2491a7ac
Moved SharedPtr & SharedArrayPtr to the Container library.
|
14 lat temu |
Lasse Öörni
|
b90c1386be
Removed unnecessary parentheses.
|
14 lat temu |
Lasse Öörni
|
ab866d7f7e
Fixed illegal vertex/index buffer access in Model::Load().
|
14 lat temu |
Lasse Öörni
|
e80deeab15
Use _WIN32 conditional for Win32 code.
|
14 lat temu |
Lasse Öörni
|
9335edc5ed
Removed the need to lock vertex data in read-only mode for CPU-side processing.
|
14 lat temu |
Lasse Öörni
|
76144c8c4b
Fixed plural in array variable names.
|
14 lat temu |
Lasse Öörni
|
7a231ed820
Load model data directly into the vertex buffer instead of doing an intermediate copy.
|
14 lat temu |
Lasse Öörni
|
f60321b20f
Use PODVector more extensively.
|
14 lat temu |