Commit History

Автор SHA1 Съобщение Дата
  Wei Tjong Yao ea2c1f8ae2 Fixed Octree's bounding box attribute default value registration. преди 12 години
  Lasse Öörni 0ef6e3f135 Added profiling blocks to shader loading. преди 12 години
  Lasse Öörni 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. преди 12 години
  Lasse Öörni af8825047a Started work on node/component enable & disable. преди 12 години
  Lasse Öörni 55f249e548 Automatically show compatible script object variables as ScriptInstance attributes and file-serialize them. преди 12 години
  Lasse Öörni 4e836e574f Migrated to AngelScript 2.26.1 WIP. преди 13 години
  Lasse Öörni 4f948028e4 Fixed bounding box center & halfsize not being updated in Octree::Resize(). преди 13 години
  Lasse Öörni 3002776ea4 Fixed incorrect octree insertion of drawables in some cases (eg. large terrain.) преди 13 години
  Lasse Öörni e4d3046a50 Removed unused function from Octant. преди 13 години
  Lasse Öörni 945085d975 Allow threaded work items with varying priorities. Default is immediate (maximum) priority as used by Octree & View. Optionally send events when threaded work items complete. преди 13 години
  Lasse Öörni a40fead7dc Updated license for the new year. преди 13 години
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. преди 13 години
  Lasse Öörni bb8d2437fa Send a per-scene event when the threaded drawable update is done. This can be used for per-scene custom animation (eg. IK) instead of using the global PostRenderUpdate event. Furthermore this event is sent before nodes are reinserted to octree, so it is potentially more correct. преди 13 години
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. преди 13 години
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. преди 13 години
  Lasse Öörni ef421ef32d Initial Bullet constraint implementation. преди 13 години
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. преди 13 години
  Lasse Öörni 3bec77f823 More descriptive profiler block names. преди 13 години
  Lasse Öörni 504ffaa93d Code cleanup. преди 13 години
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). преди 13 години
  Lasse Öörni ee39c40667 Fixed crash when point light shadow query was incorrectly threaded. преди 13 години
  Lasse Öörni de30801744 Removed manual unrolling. преди 13 години
  Lasse Öörni 2bde036977 Moved drawable iteration inside the OctreeQuery virtual function. преди 13 години
  Lasse Öörni 0937a62115 Octree query micro-optimizations. преди 13 години
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. преди 13 години
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. преди 13 години
  Lasse Öörni b7f5a6c997 Reverted use of HashSet in Octree for updates & reinsertions. Instead use vectors of weak pointers to Drawables to require no explicit cleanup when removed. преди 13 години
  Lasse Öörni 97142c1db1 Eliminated n^2 algorithms from event subscribing and octree updates. преди 13 години
  Lasse Öörni 6c1536627e Refactor of the OctreeQuery class. Use a separate subclass for shadowcaster-only queries. преди 13 години
  Lasse Öörni b2d150e499 Added frustum culling to debug drawing the octree. преди 14 години