تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. 12 سال پیش
  Lasse Öörni cf36528fd4 Return the texture usage accurately for OpenGL textures. 12 سال پیش
  Lasse Öörni 53d87516b5 Documentation update. 12 سال پیش
  Lasse Öörni b2645460ef Refactored view queuing in Renderer. 13 سال پیش
  Lasse Öörni a40fead7dc Updated license for the new year. 13 سال پیش
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 سال پیش
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 سال پیش
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 سال پیش
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 سال پیش
  Lasse Öörni bdc150a645 More "success" returns. 13 سال پیش
  Lasse Öörni d1530432fd Return "success" if attempting to load texture while device is lost. This is so that the texture is not deleted from the resource system due to initial failure. 13 سال پیش
  Lasse Öörni 517030a2be Started work on buffering GPU resource updates while device lost. 13 سال پیش
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. 13 سال پیش
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 سال پیش
  Lasse Öörni 35bec043ad Signal GPU object data loss only when recovery is possible. 13 سال پیش
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 سال پیش
  Lasse Öörni 19ed675c18 Work around asCALL_CDECL_OBJLAST bug with float as first parameter on Android. 13 سال پیش
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 سال پیش
  Lasse Öörni 354f04e6f2 Added Texture::IsCompressed(). 13 سال پیش
  Lasse Öörni a5b035d886 Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.) 13 سال پیش
  Lasse Öörni 9a5443ebc4 Store depth bits into Texture2D also in renderbuffer mode. 14 سال پیش
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 سال پیش
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 سال پیش
  Lasse Öörni 75096fe6f9 Refactored screen-size rendertarget allocation in preparation for postprocessing. 14 سال پیش
  Lasse Öörni 8c14956ebe Documentation update. 14 سال پیش
  Lasse Öörni d607c59137 Added OpenGL hardware depth path for light pre-pass (for now NVIDIA-only.) 14 سال پیش
  Lasse Öörni aec8534665 Fixed resource dump display. 14 سال پیش
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. 14 سال پیش
  Lasse Öörni 7eed016fd8 Added more assertions. 14 سال پیش
  Lasse Öörni 38fe1554ba Initial multiplayer NinjaSnowWar. 14 سال پیش