Lasse Öörni
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7ba580852d
Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use.
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12 лет назад |
Lasse Öörni
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4e1e1f9ce6
Converted static const String arrays to const char* arrays where applicable.
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12 лет назад |
Lasse Öörni
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8f5623d9bb
Renamed RenderPath::LoadParameters() to Load() and ParticleEmitter::LoadParameters() to SetParameters() as LoadParameters() is used in other classes to denote loading of optional parameters, not the main asset itself.
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12 лет назад |
Lasse Öörni
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34df8b5e82
Fixed headless mode.
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12 лет назад |
Lasse Öörni
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5830f0e5d1
Convention change: prefer Enabled instead of Active where possible.
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12 лет назад |
Lasse Öörni
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b4599e046d
Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing.
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12 лет назад |
Lasse Öörni
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3dc3c836a6
Applied patch from weitjong, which improves OSX/iOS build, and removes dead code.
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13 лет назад |
Lasse Öörni
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57fd5a36a4
Fixed back-to-front sort mode not working in scene passes.
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13 лет назад |
Lasse Öörni
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9d759300fe
Added possibility to disable the litbase pass optimization in RenderPath, if an ambient-only pass is needed.
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13 лет назад |
Lasse Öörni
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09b716f0b8
Added scripting interface for RenderPath.
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13 лет назад |
Lasse Öörni
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2a4fbcdf54
Removed the old postprocess system. Instead renderpath fragments can be appended.
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13 лет назад |