Commit History

Author SHA1 Message Date
  Lasse Öörni 51c1dd3575 Demonstrate Text3D usage in NinjaSnowWar (nametags shown for players other than you.) 12 years ago
  Lasse Öörni 56fbf5a1e9 Added attributes to Text3D. 12 years ago
  Wei Tjong Yao 5544602c9e Enhance Font class to support saving of font (TTF or bitmap type) as another bitmap font resource in xml format. For bitmap font type, saving yet to another bitmap font is only meaningful when called with the optional parameter turned on to save only used glyphs. Refactored UIBatch class to enable better performance in Text class UI batch generation in relation to multi-pages/textures font. 12 years ago
  Wei Tjong Yao a9209956cd DocConverter skips when wiki output path does not exist. Font support multi-textures (pages) for both TTF and Bitmap font type. Combine the task to dump script API and convert doc to wiki into one process in a new batch file/script. Fixed the attribute index out of bound error when scene node is included as one of the multiple editable nodes. 12 years ago
  Wei Tjong Yao 96f8cdabd0 Attribute with different values from multi-select is shown as non-editable and its value strikes out (if possible). Renamed 'Node / component edit' window to 'Attribute inspector'. 12 years ago
  Wei Tjong Yao 9f674d25d9 Removed left-over code. 12 years ago
  Wei Tjong Yao 34a849e00e Speed up TTF loading time. Tidied up code for loading/getting bitmap font. 12 years ago
  Lasse Öörni a2f2d4eccd Applied AngelCode bitmap font support from Magic.Lixin. 12 years ago
  Lasse Öörni a40fead7dc Updated license for the new year. 13 years ago
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 years ago
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 years ago
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 years ago
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 years ago
  Lasse Öörni 8edf0240a1 Migration to Bullet physics underway. Most of physics functionality & examples broken for now. 13 years ago
  Lasse Öörni 281703c8e5 Use HashMap instead of Map in Font for improved performance. 14 years ago
  Lasse Öörni 7fc5a2322d Go through available glyphs more intelligently. 14 years ago
  Lasse Öörni 50226cfdb0 Started work toward Unicode compatibility. 14 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni 61b0277fdd Added kerning support to fonts. 14 years ago
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 years ago
  Lasse Öörni 700520f320 Further comments and code cleanup. 14 years ago
  Lasse Öörni a7a94a7af2 Unified the texture get/set data API between Direct3D9 & OpenGL. 14 years ago
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 years ago
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 years ago
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 years ago
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 years ago
  Lasse Öörni c9c0610709 Added alternative OpenGL rendering path, not fully complete yet. 14 years ago
  Lasse Öörni 977dd11341 Added functions to query most often used texture formats, so that application code does not need to include RendererImpl.h. 14 years ago
  Lasse Öörni fa3fb7b2fc Added LockedRect structure for textures so that application code does not need to use the corresponding Direct3D structures directly. 14 years ago
  Lasse Öörni f60321b20f Use PODVector more extensively. 14 years ago