Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Lasse Öörni 9e871c1987 Removed automatic viewport reset on setting rendertarget to eliminate redundant API calls. However Graphics::ResetRenderTargets() resets the viewport. 14 yıl önce
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 yıl önce
  Lasse Öörni 3be676f08c Added stencil write mask support. 14 yıl önce
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 yıl önce
  Lasse Öörni 5541fc9d87 Resolve multisampled backbuffer for postprocessing. Not yet implemented on OpenGL. 14 yıl önce
  Lasse Öörni a3c6e580c3 Added Graphics::GetFloatFormat(). 14 yıl önce
  Lasse Öörni 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. 14 yıl önce
  Lasse Öörni d892a120e7 Reverted the OpenGL viewport reset logic. 14 yıl önce
  Lasse Öörni 8c14956ebe Documentation update. 14 yıl önce
  Lasse Öörni dec13dac7a Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures. 14 yıl önce
  Lasse Öörni ff247d839a Fixed incorrect viewport size compare. 14 yıl önce
  Lasse Öörni 784530e79a Use scissor test to avoid clearing outside the viewport on OpenGL. 14 yıl önce
  Lasse Öörni 19b7286fce On OpenGL, do not automatically create the readable hardware depth stencil texture, as it is only usable in light pre-pass rendering. 14 yıl önce
  Lasse Öörni d607c59137 Added OpenGL hardware depth path for light pre-pass (for now NVIDIA-only.) 14 yıl önce
  Lasse Öörni 21c8926da3 Fixed OpenGL light prepass capability detection. 14 yıl önce
  Lasse Öörni 9c40326a8c Pack linear depth to RGBA manually to comply with FBO specification. 14 yıl önce
  Lasse Öörni 486867cb6c Added back the "view texture" feature to prevent the final rendertarget being possibly sampled during light pre-pass rendering. 14 yıl önce
  Lasse Öörni c27ab40f7f Check needed OpenGL extensions more carefully. 14 yıl önce
  Lasse Öörni f9bfd4948f Shader refactoring. 14 yıl önce
  Lasse Öörni fbdd44c3b8 Fixed comments. 14 yıl önce
  Lasse Öörni 90596a064a Use a memory pool in OGLGraphics for discard lock buffers. 14 yıl önce
  Lasse Öörni 0bf24ed126 Fixed index double buffer resize. 14 yıl önce
  Lasse Öörni 9b1efd6a8f Use double buffering to simulate LOCK_DISCARD behavior on OpenGL to avoid GPU stall. 14 yıl önce
  Lasse Öörni 2f74622427 Converted DebugGeometry to use a vertex buffer instead of using immediate rendering. 14 yıl önce
  Lasse Öörni 0e84c54306 Added shader parameter register count information in the D3D shader file format. 14 yıl önce
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 yıl önce
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 yıl önce
  Lasse Öörni 7e00d6aa1d Removed PortAudio from Direct3D9 build, as it is not used. 14 yıl önce
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. 14 yıl önce
  Lasse Öörni 292ebed51f Added initial fallback mode (no MRT, no hardware shadows.) 14 yıl önce