Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 517030a2be Started work on buffering GPU resource updates while device lost. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni fcbd3b493d Moved the data lost flag to GPUObject. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. %!s(int64=14) %!d(string=hai) anos