История коммитов

Автор SHA1 Сообщение Дата
  Wei Tjong Yao 184360dc82 Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work. 12 лет назад
  Lasse Öörni 3dac8c7a59 Added setInstanceDefault parameter also to binary serialization. 12 лет назад
  Wei Tjong Yao 9bfb0019e3 Added logic to filter UI-style and implicit attributes from UI serialization result. Added logic to let Attribute Inspector to recognize derived values from UI-style file (so, only user modified and programmatically modified attributes are displayed using 'modified color'). Enhanced UI style file processing to support derived 'style' (see how 'ListView' style is derived from 'ScrollView' style and 'CloseButton' derived from 'Button' in file 'DefaultStyle.xml' as examples). Enhanced Serializable class to support instance-level default values (used in XML serialization filtering and also in Editor app). Enhanced Context class to support update of class-level default values during object registration in UIElement's descendant classes. Verified and fixed the attribute default values in RegisterObject() method for all UIElement's descendant classes. Added new method in XMLElement to remove attribute. Exposed new methods to Script API accordingly. 12 лет назад
  Lasse Öörni 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 лет назад
  Lasse Öörni 085d26aa98 Fixed animation not updating if AnimatedModel was invisible while an animation played to the end. 12 лет назад
  Wei Tjong Yao 712de11c99 Debug draw UI-elements in Editor. 12 лет назад
  Lasse Öörni 34df8b5e82 Fixed headless mode. 12 лет назад
  Lasse Öörni 895f909297 Include cleanup. 12 лет назад
  Lasse Öörni d35f3b5035 Removed duplicate error message from ScriptCompiler when script compilation fails. 12 лет назад
  Lasse Öörni af8825047a Started work on node/component enable & disable. 12 лет назад
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 13 лет назад
  Lasse Öörni a40fead7dc Updated license for the new year. 13 лет назад
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 лет назад
  Lasse Öörni aeb5d9d281 Updated to AngelScript 2.25.0. 13 лет назад
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 лет назад
  Lasse Öörni fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 лет назад
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
  Lasse Öörni eb3af6e90f Animation state editing. Note: is a breaking change to AnimatedModel serialization, due to the extra variable needed! 13 лет назад
  Lasse Öörni 363e9139de Added possibility to read animation state start bone as String for handcrafted XML files. 13 лет назад
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 лет назад
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 лет назад
  Lasse Öörni ab89278a5c Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.) 13 лет назад
  Lasse Öörni 92510672f7 Serialize also skinned decals. 13 лет назад
  Lasse Öörni 6643bf7717 Started work on skinned decals. 13 лет назад
  Lasse Öörni 06371a62ed Wrap decal around static geometry. 13 лет назад
  Lasse Öörni e2790f81b0 To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer. 13 лет назад
  Lasse Öörni 38fd976aa9 Fixed potential infinite loop when setting morphs. 13 лет назад
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 лет назад
  Lasse Öörni 9654d7e5b0 Restore whole morph vertex buffer if data lost. 13 лет назад
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад