Wei Tjong Yao
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184360dc82
Added new feature in the Editor's edit menu to reset-to-default selected serializable objects (nodes, components, UI-elements) to their default values with undo/redo support. Added new method ResetToDefault() in Serializable class and exposed it to Script. Fixed the constness in Serializable class and all the recently added filtering methods in UIElement descandant classes. Exposed AM_NODEID and AM_COMPONENTID to Script. Added new Keys() method in HashMap class. Fixed SetModel() method in StaticModel and AnimatedModel to accept null model pointer in order to make reset-to-default to work.
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12 years ago |
Lasse Öörni
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 years ago |
Lasse Öörni
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34df8b5e82
Fixed headless mode.
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12 years ago |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 years ago |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 years ago |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 years ago |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 years ago |
Lasse Öörni
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170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
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13 years ago |
Lasse Öörni
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153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
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13 years ago |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 years ago |
Lasse Öörni
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0debc43fed
Further Android fixes.
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13 years ago |
Lasse Öörni
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866cd89546
Started work for experimental Android support.
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13 years ago |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
Lasse Öörni
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e7a4fdba41
Removed unnecessary paranoia from writing the model's geometry centers.
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14 years ago |
Lasse Öörni
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7f7e8b970d
Added subgeometry centers to the model format for proper sorting of transparent geometries.
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14 years ago |
Lasse Öörni
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aec8534665
Fixed resource dump display.
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14 years ago |
Lasse Öörni
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d94b865fce
Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter.
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14 years ago |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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14 years ago |
Lasse Öörni
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7eed016fd8
Added more assertions.
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14 years ago |
Lasse Öörni
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6d552a8193
Use fixed size 24 bit network object IDs for more deterministic bandwidth use.
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14 years ago |
Lasse Öörni
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ffad4ba005
Fixed UI related crashes in headless mode.
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14 years ago |
Lasse Öörni
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71603ae52e
Initial kNet-based networking implementation.
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14 years ago |
Lasse Öörni
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aa2491a7ac
Moved SharedPtr & SharedArrayPtr to the Container library.
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14 years ago |
Lasse Öörni
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b90c1386be
Removed unnecessary parentheses.
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14 years ago |
Lasse Öörni
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ab866d7f7e
Fixed illegal vertex/index buffer access in Model::Load().
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14 years ago |
Lasse Öörni
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e80deeab15
Use _WIN32 conditional for Win32 code.
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14 years ago |
Lasse Öörni
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9335edc5ed
Removed the need to lock vertex data in read-only mode for CPU-side processing.
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14 years ago |
Lasse Öörni
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76144c8c4b
Fixed plural in array variable names.
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14 years ago |
Lasse Öörni
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7a231ed820
Load model data directly into the vertex buffer instead of doing an intermediate copy.
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14 years ago |
Lasse Öörni
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f60321b20f
Use PODVector more extensively.
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14 years ago |