Commit History

Author SHA1 Message Date
  Lasse Öörni a1e2bc9bd3 Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610. 9 years ago
  Lasse Öörni b22768227f Possibility to enable alpha-to-coverage in either pass or material (all passes). Requires D3D11 or OpenGL and hardware multisampling enabled. Seems to look slightly different on D3D / OpenGL. Fixed depth bias not being copied in Material::Clone(). Closes #1578. 9 years ago
  Lasse Öörni 83acf5bc14 Optional per-texture specifiable max. anisotropy level. Closes #1563. 9 years ago
  Lasse Öörni 489f759e00 Fix slope-scale depth bias potentially not creating new rasterizer state on D3D11 due to poor hashing. Remove mistaken adjustment of slope-scale bias on OpenGL. Now behavior should be uniform between D3D9/D3D11/OpenGL. Closes #1547. 9 years ago
  Lasse Öörni a2d86f1a59 Get screenshot as RGBA on OpenGL ES to fix Android black screenshot. 9 years ago
  Lasse Öörni 91f4489e07 Fix hardwareShadowSupport returning false on OpenGL, which would make it impossible to switch to 1-sample shadow mode. However, deliberately disable 1-sample mode from mobile NinjaSnowWar to achieve similar quality to desktops. 9 years ago
  Lasse Öörni 56ba0def78 Add Graphics::SetDither(). Closes #1489. 9 years ago
  Lasse Öörni c647ae7dfa Put zone texture to environment texture unit on OpenGL ES. Fix web build including texture unit mappings which are not included in the shaders. 9 years ago
  Lasse Öörni 28ed7c1706 Remove ambiguous WeakPtr initialization from Graphics class. Closes #1459. 9 years ago
  Lasse Öörni fd5bac385a Since the SDL window is not API-specific, move it into Graphics from GraphicsImpl to simplify code. 9 years ago
  Lasse Öörni eb104906aa Remove API-specific Graphics class headers and code duplication. Closes #1422. 9 years ago
  Lasse Öörni bdce4b3dba Move API-specific Graphics class member variables to GraphicsImpl. Rename WindowMoved & WindowResized to OnWindow.. to match convention used elsewhere (eg. OnNodeSet) Change windowIcon_ member to WeakPtr to ensure safety in later access. Minor class comment fixes. 9 years ago
  Lasse Öörni 6c77b75813 Cleanup ShaderParameter related code. 9 years ago
  Lasse Öörni f8d636426c Make ShaderVariation class header API-agnostic. 9 years ago
  Lasse Öörni 1ba87dae4c Get rid of API-specific GPUObject class header & implementation. 9 years ago
  Lasse Öörni 489356a29f Cleanup editor debug icon code to not do constant resizes of billboardsets to zero and back, and to use fixed screen size mode to eliminate need for manual sizing. BillboardSet::SetNumBillboards() is no-op if count remains same. Fix BillboardSet fixed size bug when changing between ortho & perspective camera. Do not care to resize scratch buffer smaller if it's below 1MB. Add scratch buffer debug messages also to OpenGL Graphics class for consistency. Closes #1434. 9 years ago
  Yusuf Umar f9e65027e3 Implementing RibbonTrail 9 years ago
  Yao Wei Tjong 姚伟忠 a5b4512966 Reduce direct exposure to SDL headers as much as possible. 9 years ago
  Yao Wei Tjong 姚伟忠 3ab69da3af Use __ANDROID__ compiler define consistently. 9 years ago
  Yao Wei Tjong 姚伟忠 64d975ba1a Add initial build support for generic ARM platform. 9 years ago
  Lasse Öörni cac0d0e5aa Add note of potential bug on old GPU's and seamless cube map extension. 9 years ago
  Lasse Öörni ec05d239f3 Check seamless cubemap extension before trying to enable it on GL2. Related to #1380. 9 years ago
  Lasse Öörni 0095fbb41e Unix named pipe support. Fixed GCC warning in OGLGraphics.cpp. Closes #1346. 9 years ago
  Lasse Öörni 97bf7fa8a2 Fix crash when driver allows GL version 3.2 but doesn't support instancing. 9 years ago
  Yao Wei Tjong 姚伟忠 31d362f879 Add new engine parameter for enabling/disabling high DPI window mode. 9 years ago
  Lasse Öörni d80e5f9a32 Simplify OpenGL code. 9 years ago
  svifylabs e94d00517c fix compile error and added runtime check 9 years ago
  svifylabs c09b638524 Add Graphics draw call with baseVertexIndex (offset) 9 years ago
  Lasse Öörni c003af1114 Merge branch 'master' into vertexdeclaration 9 years ago
  Lasse Öörni 3f861d67dd Enable seamless cubemap if possible on desktop GL (from 1vanK). Clarify meaning of Light::SetShadowIntensity(). 9 years ago