Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni a2c547e5e3 Retry window creation without multisampling. il y a 13 ans
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
  Lasse Öörni bb0bd71d1d Fixed undefined constants on OpenGL ES. il y a 13 ans
  Lasse Öörni c64dfb114e Added back polygon fill mode. il y a 13 ans
  Lasse Öörni 4ec5cf6808 Support OpenGL mode external windows through an SDL hack, needs choosing the pixel format manually. il y a 13 ans
  Lasse Öörni a399726d42 Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now. il y a 13 ans
  Lasse Öörni bf99702437 Fixed OpenGL build. il y a 13 ans
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. il y a 13 ans
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. il y a 13 ans
  Lasse Öörni 248fc3c1b6 Terrain attributes. il y a 13 ans
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. il y a 13 ans
  Lasse Öörni 2a0aae070a Started work on terrain. il y a 13 ans
  Lasse Öörni 91c7374e28 Started work on decals. il y a 13 ans
  Lasse Öörni e2790f81b0 To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer. il y a 13 ans
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. il y a 13 ans
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. il y a 13 ans
  Lasse Öörni c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. il y a 13 ans
  Lasse Öörni 4a463176ab Added joystick support. il y a 13 ans
  Lasse Öörni 088b451238 Reduce size of too large unused scratch buffers. il y a 13 ans
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. il y a 13 ans
  Lasse Öörni 5e986ed86d Cleaner way of handling GPU object restore on maximize. il y a 13 ans
  Lasse Öörni bcf44dd158 Log message when device lost. il y a 13 ans
  Lasse Öörni 1603349120 Check for device/context loss instead of window minimization for when not to render. Apply pending GPU resource updates on iOS after app has been restored. il y a 13 ans
  Lasse Öörni 517030a2be Started work on buffering GPU resource updates while device lost. il y a 13 ans
  Lasse Öörni fcbd3b493d Moved the data lost flag to GPUObject. il y a 13 ans
  Lasse Öörni 729df6e65b Started work on PVRTC texture format support. il y a 13 ans
  Lasse Öörni dd708d6e69 Fixed iOS build. il y a 13 ans
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. il y a 13 ans
  Lasse Öörni f0263df91d Use a traditional color clear on OpenGL ES for better performance. il y a 13 ans
  Lasse Öörni ddc93f6fd2 Use orientation hint only on iOS. il y a 13 ans