История коммитов

Автор SHA1 Сообщение Дата
  aster2013 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. 12 лет назад
  Yao Wei Tjong 姚伟忠 2e8744dc01 Minor cleanup - remove redundant null check for subsystems pointer. 12 лет назад
  Lasse Öörni 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. 12 лет назад
  Lasse Öörni 8018a1f0f0 Do not comment out samplers in GLSL vertex shaders, as it's not necessary for correct compilation. 12 лет назад
  Lasse Öörni cc6e6504f9 Simplified shader source code modification. 12 лет назад
  Lasse Öörni 2b95618cdb Adapted AutoExposure & BloomHDR shaders. Improved GLSL commenting out of the unnecessary shader function. 12 лет назад
  Lasse Öörni 92c8144621 Comment out sampler uniforms in GLSL vertex shaders. 12 лет назад
  Lasse Öörni 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. 12 лет назад
  Lasse Öörni 3e14caf89e Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code. 12 лет назад
  Lasse Öörni caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 лет назад
  Lasse Öörni db713bdba2 Avoid string allocations during View::Define() and Renderer::GetShader(). 12 лет назад
  Lasse Öörni 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. 12 лет назад
  Lasse Öörni ea334e4393 Merge branch 'master' into shader-refactor 12 лет назад
  Lasse Öörni 1a1fe9a24f Optimize Shader::SanitateDefines(). In debug mode, check that shader code uses each define. 12 лет назад
  Lasse Öörni e0f391b0fc Started shader refactoring. 12 лет назад