Commit History

作者 SHA1 備註 提交日期
  Lasse Öörni a40fead7dc Updated license for the new year. 13 年之前
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 年之前
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 年之前
  Lasse Öörni 866cd89546 Started work for experimental Android support. 13 年之前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni 110c908ef5 Fixed OSX build. 14 年之前
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 年之前
  Lasse Öörni deb5455a0e Use own DirectSound code in Windows/Direct3D9 mode as PortAudio has tendency for stutter. 14 年之前
  Lasse Öörni bd76a14249 Fixed Unix build. Fixed counting of enemies in multiplayer NinjaSnowWar. Disabled snowball CollisionShape replication due to divergent simulation on the client. Removed previousControls from Connection as it is potentially unreliable if multiple controls packets arrive between updates. 14 年之前
  Lasse Öörni abe05c6a53 MinGW is no longer officially supported. 14 年之前
  Lasse Öörni 67eec15057 Converted kNet to use Container library instead of STL. 14 年之前
  Lasse Öörni 9b1a81d84a Changed _WIN32 #ifdef to WIN32. 14 年之前
  Lasse Öörni f47dac9269 Fixed Linux build. Made pthreads mutexes recursive. 14 年之前
  Lasse Öörni 0d29d818ad Moved from SDL to GLFW & PortAudio. 14 年之前
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 年之前
  Lasse Öörni 2a6c10874c Documentation structure and Getting Started-documentation. 14 年之前
  Lasse Öörni 7c45da5588 Import new code. 14 年之前