Histórico de Commits

Autor SHA1 Mensagem Data
  Lasse Öörni a40fead7dc Updated license for the new year. há 13 anos atrás
  Lasse Öörni 21811bc13f Explicitly mention that DirectX June 2010 SDK needs to be installed. há 13 anos atrás
  Lasse Öörni 411ab13883 Applied jpeg save and system time patches from Alex Fuller. há 13 anos atrás
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. há 13 anos atrás
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. há 13 anos atrás
  Lasse Öörni 5a6dfe6c19 Added missing spaces. há 13 anos atrás
  Lasse Öörni 9ab2bf4c14 Added top-level profiling blocks for frame execution. Explicitly call Profiler::BeginFrame() and EndFrame() in Time subsystem to not depend on event subscription order. Profiler max. display depth in DebugHud can be specified. há 13 anos atrás
  Lasse Öörni ff9df846d1 Fixed physics transform interpolation when physics timestep is lower than framerate. há 14 anos atrás
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. há 14 anos atrás
  Lasse Öörni b1ba025970 Fixed hyperthreading detection again. há 14 anos atrás
  Lasse Öörni abe05c6a53 MinGW is no longer officially supported. há 14 anos atrás
  Lasse Öörni 9b1a81d84a Changed _WIN32 #ifdef to WIN32. há 14 anos atrás
  Lasse Öörni 0d29d818ad Moved from SDL to GLFW & PortAudio. há 14 anos atrás
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. há 14 anos atrás
  Lasse Öörni 74993d525e Added ID code to binary scenes. há 14 anos atrás
  Lasse Öörni 2a6c10874c Documentation structure and Getting Started-documentation. há 14 anos atrás
  Lasse Öörni 7c45da5588 Import new code. há 14 anos atrás