Историја ревизија

Аутор SHA1 Порука Датум
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. пре 13 година
  Lasse Öörni a40fead7dc Updated license for the new year. пре 13 година
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. пре 13 година
  Lasse Öörni aeb5d9d281 Updated to AngelScript 2.25.0. пре 13 година
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. пре 13 година
  Lasse Öörni fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. пре 13 година
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. пре 13 година
  Lasse Öörni eb3af6e90f Animation state editing. Note: is a breaking change to AnimatedModel serialization, due to the extra variable needed! пре 13 година
  Lasse Öörni 363e9139de Added possibility to read animation state start bone as String for handcrafted XML files. пре 13 година
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. пре 13 година
  Lasse Öörni 248fc3c1b6 Terrain attributes. пре 13 година
  Lasse Öörni ab89278a5c Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.) пре 13 година
  Lasse Öörni 92510672f7 Serialize also skinned decals. пре 13 година
  Lasse Öörni 6643bf7717 Started work on skinned decals. пре 13 година
  Lasse Öörni 06371a62ed Wrap decal around static geometry. пре 13 година
  Lasse Öörni e2790f81b0 To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer. пре 13 година
  Lasse Öörni 38fd976aa9 Fixed potential infinite loop when setting morphs. пре 13 година
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. пре 13 година
  Lasse Öörni 9654d7e5b0 Restore whole morph vertex buffer if data lost. пре 13 година
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. пре 13 година
  Lasse Öörni 101b2ee338 Fixed crash if model had zero submeshes. пре 13 година
  Lasse Öörni 0debc43fed Further Android fixes. пре 13 година
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. пре 13 година
  Lasse Öörni 4548687d1b Set Skybox distance to a fixed 0. пре 13 година
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. пре 13 година
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. пре 13 година
  Lasse Öörni 8a4351b8ec Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information. пре 13 година
  Lasse Öörni 496a21d984 Optimized CalculateLodLevels() when it's a no-op. пре 13 година
  Lasse Öörni c936e216d9 Optimized StaticModel batch structure for less cache misses. пре 13 година
  Lasse Öörni 71beb9e343 Optimized UpdateDistance() for case of 1 submesh only. пре 13 година