تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni a40fead7dc Updated license for the new year. 13 سال پیش
  Lasse Öörni 2ae05de8ca Added elapsed time accumulation to Scene. 13 سال پیش
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 سال پیش
  Lasse Öörni e0e9487721 Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues. 13 سال پیش
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 سال پیش
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 سال پیش
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 سال پیش
  Lasse Öörni 978d0d9970 Renamed batch sorting functions for clarity. 13 سال پیش
  Lasse Öörni 41c4eb319f Use more complex but accurate batch sorting, which considers both state and distance, and tries to minimize shader changes. 13 سال پیش
  Lasse Öörni 54dab6404f Fixed setting camera shader parameters redundantly in light prepass material pass. 13 سال پیش
  Lasse Öörni d90dbc0b3f Use a loop to set material textures. 13 سال پیش
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 سال پیش
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 سال پیش
  Lasse Öörni a989bb4879 Fixed drawing erroneous non-indexed geometry for BillboardSet after all billboards had expired. 13 سال پیش
  Lasse Öörni 8c58f43ee8 Do not attempt to draw empty geometries. 13 سال پیش
  Lasse Öörni d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. 13 سال پیش
  Lasse Öörni d101841daa Fixed shadow fade parameter. 13 سال پیش
  Lasse Öörni d4b0f662e2 Further OpenGL ES shadow optimization. 13 سال پیش
  Lasse Öörni 1410d331a1 Use 2 shadow samples maximum on Android & iOS. 13 سال پیش
  Lasse Öörni 96bdad35a0 Updated to AngelScript 2.24.0a. 13 سال پیش
  Lasse Öörni a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. 13 سال پیش
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 سال پیش
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 سال پیش
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 سال پیش
  Lasse Öörni c009816bab Fixed comment. 13 سال پیش
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 سال پیش
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 سال پیش
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 سال پیش
  Lasse Öörni 5a54a105fe Eliminated redundant rotation matrix calculations from updating shader parameters. 13 سال پیش
  Lasse Öörni fbffe32fd8 Synchronized Direct3D renderer function signatures with OpenGL. 13 سال پیش