Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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13 years ago |
Lasse Öörni
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84a63bb90f
Resolve multisampled backbuffer before the first viewport-reading renderpath command.
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13 years ago |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 years ago |
Lasse Öörni
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ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
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13 years ago |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 years ago |
Lasse Öörni
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7c61b098bf
Fixed forward lit spotlight shadows on OpenGL.
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13 years ago |
Lasse Öörni
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14b78585fc
Added CustomGeometry component, which is similar to OGRE ManualObject.
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13 years ago |
Lasse Öörni
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6337336c78
Choose pixel format for external OpenGL windows. TODO: current implementation Windows-only, implement on other video drivers.
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13 years ago |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 years ago |
Lasse Öörni
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0cd53cdee3
Added 16 & 32-bit texture formats.
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13 years ago |
Lasse Öörni
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fa69f2e174
Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation.
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13 years ago |
Lasse Öörni
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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13 years ago |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 years ago |
Lasse Öörni
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c64dfb114e
Added back polygon fill mode.
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13 years ago |
Lasse Öörni
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a399726d42
Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now.
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13 years ago |
Lasse Öörni
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478a5af9d1
Allow defining depth bias for materials.
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13 years ago |
Lasse Öörni
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248fc3c1b6
Terrain attributes.
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13 years ago |
Lasse Öörni
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64e7b12bd8
Added possibility to add components without going through an object factory.
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13 years ago |
Lasse Öörni
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2a0aae070a
Started work on terrain.
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13 years ago |
Lasse Öörni
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83487ac88f
Further ShaderParser optimization.
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13 years ago |
Lasse Öörni
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91c7374e28
Started work on decals.
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13 years ago |
Lasse Öörni
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18e8cb6334
Removed need for anisotropic filter OpenGL extension.
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13 years ago |
Lasse Öörni
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4a463176ab
Added joystick support.
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13 years ago |
Lasse Öörni
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088b451238
Reduce size of too large unused scratch buffers.
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13 years ago |
Lasse Öörni
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51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
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13 years ago |
Lasse Öörni
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bcf44dd158
Log message when device lost.
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13 years ago |
Lasse Öörni
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d7d599be7b
Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files.
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13 years ago |
Lasse Öörni
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0b69846402
Fixed access to OpenGL commands before the context was initialized.
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13 years ago |
Lasse Öörni
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53e2198aa7
Use SDL also in Direct3D9 mode for consistent input handling.
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13 years ago |
Lasse Öörni
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a4a31dd3eb
Fixed lost vertex/index buffer data not being correctly reported.
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13 years ago |