Lasse Öörni
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b2645460ef
Refactored view queuing in Renderer.
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13 years ago |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 years ago |
Lasse Öörni
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ec07e6c524
Started work toward renderpath programmability.
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13 years ago |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 years ago |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 years ago |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
Lasse Öörni
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9fc3d48c12
Changed Viewport to be a reference-counted object.
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14 years ago |
Lasse Öörni
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55ce257a9c
Initial postprocessing implementation. Reimplemented the FXAA edge filter using it.
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14 years ago |
Lasse Öörni
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51cf76b99a
Renamed SetLinkedDepthBuffer() -> SetLinkedDepthStencil().
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14 years ago |
Lasse Öörni
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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14 years ago |