Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni b2645460ef Refactored view queuing in Renderer. 13 lat temu
  Lasse Öörni a40fead7dc Updated license for the new year. 13 lat temu
  Lasse Öörni e64d64034e Added cubic environment mapping shaders, techniques & example materials. 13 lat temu
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 lat temu
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 lat temu
  Lasse Öörni dee2e099de Added ETC1 & PVRTC decompression from the Oolong Engine. Used when not supported in hardware. 13 lat temu
  Lasse Öörni bdc150a645 More "success" returns. 13 lat temu
  Lasse Öörni d1530432fd Return "success" if attempting to load texture while device is lost. This is so that the texture is not deleted from the resource system due to initial failure. 13 lat temu
  Lasse Öörni 4bf0bd7f3f Update buffering for Direct3D9 GPU objects. 13 lat temu
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. 13 lat temu
  Lasse Öörni 35bec043ad Signal GPU object data loss only when recovery is possible. 13 lat temu
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 lat temu
  Lasse Öörni 354f04e6f2 Added Texture::IsCompressed(). 13 lat temu
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 lat temu
  Lasse Öörni 8c14956ebe Documentation update. 14 lat temu
  Lasse Öörni 1ec66fff16 Fixed setting data on default pool textures. 14 lat temu
  Lasse Öörni aec8534665 Fixed resource dump display. 14 lat temu
  Lasse Öörni 38fe1554ba Initial multiplayer NinjaSnowWar. 14 lat temu
  Lasse Öörni af2b4311dc Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript. 14 lat temu
  Lasse Öörni f6fa2e6c7e Fixed illegal D3DLOCK_NOOVERWRITE with non-dynamic vertex and index buffers. 14 lat temu
  Lasse Öörni a7a94a7af2 Unified the texture get/set data API between Direct3D9 & OpenGL. 14 lat temu
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 lat temu
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 lat temu
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 lat temu