Cronologia Commit

Autore SHA1 Messaggio Data
  Lasse Öörni b2645460ef Refactored view queuing in Renderer. 13 anni fa
  Lasse Öörni a40fead7dc Updated license for the new year. 13 anni fa
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 anni fa
  Lasse Öörni 1ce5a632bd Removed the PassType enum in favor of hashed pass names, to prepare for freeform/redefinable render pipeline. 13 anni fa
  Lasse Öörni 2ae05de8ca Added elapsed time accumulation to Scene. 13 anni fa
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 anni fa
  Lasse Öörni 14b78585fc Added CustomGeometry component, which is similar to OGRE ManualObject. 13 anni fa
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 anni fa
  Lasse Öörni fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 anni fa
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 anni fa
  Lasse Öörni c64dfb114e Added back polygon fill mode. 13 anni fa
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 anni fa
  Lasse Öörni 2a0aae070a Started work on terrain. 13 anni fa
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 anni fa
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 anni fa
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 anni fa
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. 13 anni fa
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. 13 anni fa
  Lasse Öörni 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. 13 anni fa
  Lasse Öörni d62812df86 Comments cleanup and Batch refactoring. 13 anni fa
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 anni fa
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 anni fa
  Lasse Öörni 7075513957 Cleaned up bloom shader code. 14 anni fa
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. 14 anni fa
  Lasse Öörni b9e62689f2 Freed up pixel shader uniforms. 14 anni fa
  Lasse Öörni b2fae0ccb4 Added FXAA edge filter. 14 anni fa
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 anni fa
  Lasse Öörni 0626f46fa8 Fixed missing light pre-pass rendering on OS X by not binding the light buffer to the same texture unit as the shadow map. Unbind buffer textures after use. 14 anni fa
  Lasse Öörni f9bfd4948f Shader refactoring. 14 anni fa
  Lasse Öörni c0d05666f8 Initial light volume rendering. 14 anni fa