Commit History

Автор SHA1 Съобщение Дата
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. преди 13 години
  Lasse Öörni e6410af3cd Reverted unused variable optimization due to iOS compile error. преди 13 години
  Lasse Öörni 3dc3c836a6 Applied patch from weitjong, which improves OSX/iOS build, and removes dead code. преди 13 години
  Lasse Öörni a40fead7dc Updated license for the new year. преди 13 години
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. преди 13 години
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. преди 13 години
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. преди 13 години
  Lasse Öörni 0cd53cdee3 Added 16 & 32-bit texture formats. преди 13 години
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. преди 13 години
  Lasse Öörni c64dfb114e Added back polygon fill mode. преди 13 години
  Lasse Öörni 8c581bf8bb Cleaned up Doxygen comments. преди 13 години
  Lasse Öörni 481fbfa220 Added visible OS mouse cursor mode. When used with an external window, this is the only supported mode, as SDL does not control the cursor visibility of an external window. преди 13 години
  Lasse Öörni a399726d42 Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now. преди 13 години
  Lasse Öörni bf99702437 Fixed OpenGL build. преди 13 години
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. преди 13 години
  Lasse Öörni 088b451238 Reduce size of too large unused scratch buffers. преди 13 години
  Lasse Öörni 5e986ed86d Cleaner way of handling GPU object restore on maximize. преди 13 години
  Lasse Öörni 1603349120 Check for device/context loss instead of window minimization for when not to render. Apply pending GPU resource updates on iOS after app has been restored. преди 13 години
  Lasse Öörni 729df6e65b Started work on PVRTC texture format support. преди 13 години
  Lasse Öörni dd708d6e69 Fixed iOS build. преди 13 години
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. преди 13 години
  Lasse Öörni e1a1c974e5 Initial iOS support. преди 13 години
  Lasse Öörni cf6d216384 Removed unused function. преди 13 години
  Lasse Öörni 3560591f7e Report device (context) loss condition properly on OpenGL. преди 13 години
  Lasse Öörni 8cc2a83e48 Android OpenGL context loss handling. преди 13 години
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. преди 13 години
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. преди 13 години
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. преди 13 години
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. преди 13 години
  Lasse Öörni 4a5ac216f2 Fixed OpenGL build. преди 13 години