Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni a40fead7dc Updated license for the new year. 13 lat temu
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 lat temu
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 lat temu
  Lasse Öörni bf99702437 Fixed OpenGL build. 13 lat temu
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. 13 lat temu
  Lasse Öörni 729df6e65b Started work on PVRTC texture format support. 13 lat temu
  Lasse Öörni dd708d6e69 Fixed iOS build. 13 lat temu
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 lat temu
  Lasse Öörni 866cd89546 Started work for experimental Android support. 13 lat temu
  Lasse Öörni 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 lat temu
  Lasse Öörni 7ed9a4815d More complete multi-FBO implementation. 14 lat temu
  Lasse Öörni f83b968576 To reduce Linux / NVIDIA performance issues, use another FBO for shadow rendering. Commit FBO changes only at SetDepthStencil(). 14 lat temu
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
  Lasse Öörni 700520f320 Further comments and code cleanup. 14 lat temu
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 lat temu
  Lasse Öörni 69a78da8df Switched to GLFW 3.0. 14 lat temu
  Lasse Öörni 0d29d818ad Moved from SDL to GLFW & PortAudio. 14 lat temu
  Lasse Öörni 1840d21d6f Fixed MinGW build. 14 lat temu
  Lasse Öörni fa80179bdf Fixed to compile and run on Ubuntu. 14 lat temu
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 lat temu
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 lat temu
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 lat temu