Lasse Öörni
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b2645460ef
Refactored view queuing in Renderer.
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13 jaren geleden |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
Lasse Öörni
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ec07e6c524
Started work toward renderpath programmability.
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13 jaren geleden |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 jaren geleden |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 jaren geleden |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 jaren geleden |
Lasse Öörni
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866cd89546
Started work for experimental Android support.
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13 jaren geleden |
Lasse Öörni
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7ed9a4815d
More complete multi-FBO implementation.
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14 jaren geleden |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 jaren geleden |
Lasse Öörni
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9fc3d48c12
Changed Viewport to be a reference-counted object.
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14 jaren geleden |
Lasse Öörni
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55ce257a9c
Initial postprocessing implementation. Reimplemented the FXAA edge filter using it.
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14 jaren geleden |
Lasse Öörni
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51cf76b99a
Renamed SetLinkedDepthBuffer() -> SetLinkedDepthStencil().
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14 jaren geleden |
Lasse Öörni
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fe495f6bcc
Added deferred fallback mode, which renders the G-buffer in 2 passes.
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14 jaren geleden |
Lasse Öörni
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432f57b4b0
Use SDL 1.3 in OpenGL mode.
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14 jaren geleden |
Lasse Öörni
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464dbd47ab
Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture.
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14 jaren geleden |
Lasse Öörni
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9335edc5ed
Removed the need to lock vertex data in read-only mode for CPU-side processing.
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14 jaren geleden |
Lasse Öörni
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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14 jaren geleden |