Lasse Öörni
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a40fead7dc
Updated license for the new year.
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hace 13 años |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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hace 13 años |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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hace 13 años |
Lasse Öörni
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3e7882093a
Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet.
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hace 13 años |
Lasse Öörni
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78039db8b8
Fixed shader parameter group system for OpenGL renderer.
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hace 13 años |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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hace 14 años |
Lasse Öörni
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700520f320
Further comments and code cleanup.
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hace 14 años |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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hace 14 años |
Lasse Öörni
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3a6163226b
Changed OpenGL rendering to use non-hardcoded shader parameters. Fixed warnings.
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hace 14 años |
Lasse Öörni
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3db2c154e5
Added forward rendering multisample support for OpenGL.
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hace 14 años |
Lasse Öörni
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1c26218eeb
Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many.
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hace 14 años |
Lasse Öörni
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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hace 14 años |