Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  Lasse Öörni b2645460ef Refactored view queuing in Renderer. 13 vuotta sitten
  Lasse Öörni a40fead7dc Updated license for the new year. 13 vuotta sitten
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 vuotta sitten
  Lasse Öörni e64d64034e Added cubic environment mapping shaders, techniques & example materials. 13 vuotta sitten
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 vuotta sitten
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 vuotta sitten
  Lasse Öörni bdc150a645 More "success" returns. 13 vuotta sitten
  Lasse Öörni d1530432fd Return "success" if attempting to load texture while device is lost. This is so that the texture is not deleted from the resource system due to initial failure. 13 vuotta sitten
  Lasse Öörni 517030a2be Started work on buffering GPU resource updates while device lost. 13 vuotta sitten
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. 13 vuotta sitten
  Lasse Öörni 35bec043ad Signal GPU object data loss only when recovery is possible. 13 vuotta sitten
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 vuotta sitten
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 vuotta sitten
  Lasse Öörni 354f04e6f2 Added Texture::IsCompressed(). 13 vuotta sitten
  Lasse Öörni a5b035d886 Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.) 13 vuotta sitten
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 vuotta sitten
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 vuotta sitten
  Lasse Öörni 8c14956ebe Documentation update. 14 vuotta sitten
  Lasse Öörni aec8534665 Fixed resource dump display. 14 vuotta sitten
  Lasse Öörni 7eed016fd8 Added more assertions. 14 vuotta sitten
  Lasse Öörni 38fe1554ba Initial multiplayer NinjaSnowWar. 14 vuotta sitten
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 vuotta sitten
  Lasse Öörni 93377bf50d Fixed OpenGL build. 14 vuotta sitten
  Lasse Öörni a7a94a7af2 Unified the texture get/set data API between Direct3D9 & OpenGL. 14 vuotta sitten
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 vuotta sitten
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 vuotta sitten
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 vuotta sitten
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 vuotta sitten
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 vuotta sitten