Историја ревизија

Аутор SHA1 Порука Датум
  Lasse Öörni 9964055dda Applied physics patch from Magic.Lixin. пре 13 година
  Lasse Öörni 3dc3c836a6 Applied patch from weitjong, which improves OSX/iOS build, and removes dead code. пре 13 година
  Lasse Öörni aa1c2b8605 Added warning for creating any of the physics components into the root scene node, as that is unsupported and may not eg. reload properly. пре 13 година
  Lasse Öörni 9d82a32c9e Added constraint & collision shape type "none" as default value to avoid unnecessary creation of shapes on scene load, before proper attribute values are deserialized. Do not create shape/constraint in OnNodeSet(), as the type is always "none" at that time. пре 13 година
  Lasse Öörni a40fead7dc Updated license for the new year. пре 13 година
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. пре 13 година
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. пре 13 година
  Lasse Öörni aa237fd45a Added threaded update check to Zone & CollisionShape, as they do potentially non-threadsafe operations during OnMarkedDirty(). пре 13 година
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. пре 13 година
  Lasse Öörni ee9809fade Added warning message when triangle mesh or convex hull generation fails due to missing CPU-side (shadowed) geometry data. пре 13 година
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. пре 13 година
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. пре 13 година
  Lasse Öörni 248fc3c1b6 Terrain attributes. пре 13 година
  Lasse Öörni c846879028 Added terrain collision. пре 13 година
  Lasse Öörni 296e36a75b Calculate tangents for decals. пре 13 година
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. пре 13 година
  Lasse Öörni c554abccb8 Fixed crash related to incorrect constraint reference tracking. пре 13 година
  Lasse Öörni 3203ee410f Take node scale into account when offsetting the constraint. пре 13 година
  Lasse Öörni 9123d1c3d3 Eliminated unnecessary recreation/readdition of physics components when attributes change. пре 13 година
  Lasse Öörni ef421ef32d Initial Bullet constraint implementation. пре 13 година
  Lasse Öörni 5640824c9a Fixed Camera not properly notified of node transform changes. пре 13 година
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). пре 13 година
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. пре 13 година
  Lasse Öörni 66a860144a Added separate Equals() function to Vector & Quaternion classes to perform comparison with epsilon. Equality operator does not use epsilon. This optimizes network sync somewhat. пре 13 година
  Lasse Öörni 8455ba5ce0 Adjusted attribute order in editor. пре 13 година
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. пре 13 година
  Lasse Öörni e8974fae47 NinjaSnowWar single player mode fixed to work with Bullet physics. пре 13 година
  Lasse Öörni 3bb70d065e Draw debug geometry for individual RigidBodies or CollisionShapes. пре 13 година
  Lasse Öörni 187f179af6 Exposed missing physics enums to script. пре 13 година
  Lasse Öörni 402bf1f59e Fixed possible incorrect cylinder shape size assignment. пре 13 година