Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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13 éve |
Lasse Öörni
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926a06d1af
Applied Node::GetChildrenWithComponent() patch from weitjong.
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13 éve |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 éve |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 éve |
Lasse Öörni
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9b6607d9b1
Applied network code patch from Magic.Lixin.
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13 éve |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 éve |
Lasse Öörni
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d262ed3f3d
Added error message if trying to clone an unparented node.
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13 éve |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 éve |
Lasse Öörni
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3d4eb6bdc8
Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to.
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13 éve |
Lasse Öörni
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64e7b12bd8
Added possibility to add components without going through an object factory.
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13 éve |
Lasse Öörni
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4666520d0b
Improved ragdoll stability in TestScene.
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13 éve |
Lasse Öörni
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31e027b354
Maximum amount of sorted instances can be configured in Renderer. By default 1000.
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13 éve |
Lasse Öörni
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a7494cedc4
Removed NetworkState pointer from Serializable for better class memory layout control.
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13 éve |
Lasse Öörni
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172a097b1c
Mark nodes and components separately for network update, instead of looping node's all components when one of them changes.
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13 éve |
Lasse Öörni
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da921892b2
Rearranged Octant variables for more optimal access.
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13 éve |
Lasse Öörni
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5bc2c61d88
Reorganized Node, Component, Drawable & Camera member variables for more optimal access.
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13 éve |
Lasse Öörni
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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13 éve |
Lasse Öörni
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1c2cc43f14
Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user.
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13 éve |
Lasse Öörni
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c710fb4ef6
Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable.
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13 éve |
Lasse Öörni
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1e493ba802
Networked rigidbodies should work now.
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13 éve |
Lasse Öörni
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1841169cb2
Fixed missing CollisionGeometryData code.
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13 éve |
Lasse Öörni
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26e2ebca26
Fixed enemy motion bugs in networked NinjaSnowWar.
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14 éve |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 éve |
Lasse Öörni
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95a8c8bfa7
Added overloads to Variant & XMLElement that take char pointers.
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14 éve |
Lasse Öörni
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4b0b227898
Code cleanup. Reverted the more extreme XML loading optimizations for readability.
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14 éve |
Lasse Öörni
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ab35cefde9
Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation.
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14 éve |
Lasse Öörni
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92d2894866
Fixed not assigning the filename & checksum after XML scene load.
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14 éve |
Lasse Öörni
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30430d24ad
Fixed Node::Clone() to respect the local mode of child nodes & components.
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14 éve |
Lasse Öörni
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b0831fcab3
Fixed bug in editor where bone hierarchy would appear twice in the scene window if loading an object with bones.
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14 éve |
Lasse Öörni
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6845f056a5
Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically.
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14 éve |