Commit történet

Szerző SHA1 Üzenet Dátum
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 13 éve
  Lasse Öörni 926a06d1af Applied Node::GetChildrenWithComponent() patch from weitjong. 13 éve
  Lasse Öörni a40fead7dc Updated license for the new year. 13 éve
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 éve
  Lasse Öörni 9b6607d9b1 Applied network code patch from Magic.Lixin. 13 éve
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 éve
  Lasse Öörni d262ed3f3d Added error message if trying to clone an unparented node. 13 éve
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 éve
  Lasse Öörni 3d4eb6bdc8 Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to. 13 éve
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 éve
  Lasse Öörni 4666520d0b Improved ragdoll stability in TestScene. 13 éve
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 éve
  Lasse Öörni a7494cedc4 Removed NetworkState pointer from Serializable for better class memory layout control. 13 éve
  Lasse Öörni 172a097b1c Mark nodes and components separately for network update, instead of looping node's all components when one of them changes. 13 éve
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. 13 éve
  Lasse Öörni 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. 13 éve
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 éve
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. 13 éve
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 éve
  Lasse Öörni 1e493ba802 Networked rigidbodies should work now. 13 éve
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. 13 éve
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. 14 éve
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 éve
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 éve
  Lasse Öörni 4b0b227898 Code cleanup. Reverted the more extreme XML loading optimizations for readability. 14 éve
  Lasse Öörni ab35cefde9 Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation. 14 éve
  Lasse Öörni 92d2894866 Fixed not assigning the filename & checksum after XML scene load. 14 éve
  Lasse Öörni 30430d24ad Fixed Node::Clone() to respect the local mode of child nodes & components. 14 éve
  Lasse Öörni b0831fcab3 Fixed bug in editor where bone hierarchy would appear twice in the scene window if loading an object with bones. 14 éve
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. 14 éve