Commit historia

Upphovsman SHA1 Meddelande Datum
  Lasse Öörni a399726d42 Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now. 13 år sedan
  Lasse Öörni bf99702437 Fixed OpenGL build. 13 år sedan
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 år sedan
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 år sedan
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 år sedan
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 år sedan
  Lasse Öörni 2a0aae070a Started work on terrain. 13 år sedan
  Lasse Öörni 91c7374e28 Started work on decals. 13 år sedan
  Lasse Öörni e2790f81b0 To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer. 13 år sedan
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. 13 år sedan
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 år sedan
  Lasse Öörni c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. 13 år sedan
  Lasse Öörni 4a463176ab Added joystick support. 13 år sedan
  Lasse Öörni 088b451238 Reduce size of too large unused scratch buffers. 13 år sedan
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 år sedan
  Lasse Öörni 5e986ed86d Cleaner way of handling GPU object restore on maximize. 13 år sedan
  Lasse Öörni bcf44dd158 Log message when device lost. 13 år sedan
  Lasse Öörni 1603349120 Check for device/context loss instead of window minimization for when not to render. Apply pending GPU resource updates on iOS after app has been restored. 13 år sedan
  Lasse Öörni 517030a2be Started work on buffering GPU resource updates while device lost. 13 år sedan
  Lasse Öörni fcbd3b493d Moved the data lost flag to GPUObject. 13 år sedan
  Lasse Öörni 729df6e65b Started work on PVRTC texture format support. 13 år sedan
  Lasse Öörni dd708d6e69 Fixed iOS build. 13 år sedan
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. 13 år sedan
  Lasse Öörni f0263df91d Use a traditional color clear on OpenGL ES for better performance. 13 år sedan
  Lasse Öörni ddc93f6fd2 Use orientation hint only on iOS. 13 år sedan
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 år sedan
  Lasse Öörni 89fe02c9cd Fixed missing OpenGL screen output due to uninitialized memory. 13 år sedan
  Lasse Öörni 0b69846402 Fixed access to OpenGL commands before the context was initialized. 13 år sedan
  Lasse Öörni 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 år sedan
  Lasse Öörni 02738d055e Renamed Android package and added instructions on how to replace it with application-specific package name. 13 år sedan