Commit History

Author SHA1 Message Date
  Lasse Öörni a39e2eb5eb Use simpler stencil test compare for light volumes. 14 years ago
  Lasse Öörni 753478d64e Improved check for lights with no intensity. 14 years ago
  Lasse Öörni 7075513957 Cleaned up bloom shader code. 14 years ago
  Lasse Öörni a1c70a3476 Added bloom post-process effect. 14 years ago
  Lasse Öörni 9fc3d48c12 Changed Viewport to be a reference-counted object. 14 years ago
  Lasse Öörni bf8d7a53ca Fixed missing framebuffer blit in OpenGL mode when postprocesses exist but are disabled. 14 years ago
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 years ago
  Lasse Öörni 5541fc9d87 Resolve multisampled backbuffer for postprocessing. Not yet implemented on OpenGL. 14 years ago
  Lasse Öörni d76c21c4f2 Fixed postprocess rendertarget allocation divisor mode to use the viewport size, not the whole rendertarget. 14 years ago
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. 14 years ago
  Lasse Öörni 8968ce2609 Clamp light color to positive, as the result of negative color is erratic and depends on blend mode. 14 years ago
  Lasse Öörni 1f45d256f4 Time-based removal of unused occlusion and screen buffers. 14 years ago
  Lasse Öörni 907c1670e3 Removed the G-buffer size restriction. A G-buffer matching the dimensions of the rendertarget will be allocated on demand. 14 years ago
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 years ago
  Lasse Öörni 3e2f8e72c8 Comment cleanup. 14 years ago
  Lasse Öörni 2b553167b9 Fixed OpenGL rendering. 14 years ago
  Lasse Öörni 75096fe6f9 Refactored screen-size rendertarget allocation in preparation for postprocessing. 14 years ago
  Lasse Öörni 194e0f567c Fixed shader parameter overwrite with non-shadowed spot lights. 14 years ago
  Lasse Öörni 7f2f278c58 Added Scene::Instantiate() & Scene::InstantiateXML(), which load a partial scene from binary or XML. 14 years ago
  Lasse Öörni 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. 14 years ago
  Lasse Öörni 8fcba14bfb Disable light buffer optimization if opaque objects with zero lightmask exist. 14 years ago
  Lasse Öörni bea4a7d9f6 Use replace blend mode for the first light volume, and skip light buffer clear if applicable. 14 years ago
  Lasse Öörni ff3f24017d For slight optimization, use a stenciled fullscreen quad to clear the rendertarget in light pre-pass mode. 14 years ago
  Lasse Öörni 51cf76b99a Renamed SetLinkedDepthBuffer() -> SetLinkedDepthStencil(). 14 years ago
  Lasse Öörni 8c14956ebe Documentation update. 14 years ago
  Lasse Öörni dec13dac7a Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures. 14 years ago
  Lasse Öörni c334b471e0 Exposed texture formats to script. 14 years ago
  Lasse Öörni 5dd9673112 Moved debug geometry rendering before possible framebuffer blit so that it will be properly depth tested in all cases. 14 years ago
  Lasse Öörni b7c0187bae Code cleanup. 14 years ago
  Lasse Öörni b2fae0ccb4 Added FXAA edge filter. 14 years ago