Lasse Öörni
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a3c66ca360
Detect sRGB capability also on Direct3D9.
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12 年之前 |
Lasse Öörni
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6b6ab3da74
Fixed sRGB flag in renderpath RT definitions not being taken into account.
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12 年之前 |
Lasse Öörni
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5cda61c090
OpenGL sRGB framebuffer write mode.
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12 年之前 |
Lasse Öörni
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b4599e046d
Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing.
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12 年之前 |
Lasse Öörni
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ff564d3360
Switched to GLEW library for OpenGL extensions.
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12 年之前 |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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12 年之前 |
Lasse Öörni
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e6410af3cd
Reverted unused variable optimization due to iOS compile error.
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13 年之前 |
Lasse Öörni
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3dc3c836a6
Applied patch from weitjong, which improves OSX/iOS build, and removes dead code.
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13 年之前 |
Lasse Öörni
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84a63bb90f
Resolve multisampled backbuffer before the first viewport-reading renderpath command.
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13 年之前 |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 年之前 |
Lasse Öörni
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ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
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13 年之前 |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 年之前 |
Lasse Öörni
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7c61b098bf
Fixed forward lit spotlight shadows on OpenGL.
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13 年之前 |
Lasse Öörni
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14b78585fc
Added CustomGeometry component, which is similar to OGRE ManualObject.
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13 年之前 |
Lasse Öörni
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680b3d0842
Remap OpenGL vertex attributes so that skinning attributes also fit into the first 8, to fix GLES2 skinning bug on devices that only support 8 attributes (thanks to Alex Fuller.)
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13 年之前 |
Lasse Öörni
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208af3324d
Fixed orientation issue on iOS 6 by applying code from new SDL and enabling resizable window.
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13 年之前 |
Lasse Öörni
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6337336c78
Choose pixel format for external OpenGL windows. TODO: current implementation Windows-only, implement on other video drivers.
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13 年之前 |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 年之前 |
Lasse Öörni
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c800e15ab7
Fixed Android build.
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13 年之前 |
Lasse Öörni
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0cd53cdee3
Added 16 & 32-bit texture formats.
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13 年之前 |
Lasse Öörni
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fa69f2e174
Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation.
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13 年之前 |
Lasse Öörni
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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13 年之前 |
Lasse Öörni
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a2c547e5e3
Retry window creation without multisampling.
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13 年之前 |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 年之前 |
Lasse Öörni
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bb0bd71d1d
Fixed undefined constants on OpenGL ES.
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13 年之前 |
Lasse Öörni
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c64dfb114e
Added back polygon fill mode.
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13 年之前 |
Lasse Öörni
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4ec5cf6808
Support OpenGL mode external windows through an SDL hack, needs choosing the pixel format manually.
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13 年之前 |
Lasse Öörni
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a399726d42
Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now.
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13 年之前 |
Lasse Öörni
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bf99702437
Fixed OpenGL build.
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13 年之前 |
Lasse Öörni
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30c21a3789
Added terrain blend shader and terrain example.
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13 年之前 |