提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni a3c66ca360 Detect sRGB capability also on Direct3D9. 12 年之前
  Lasse Öörni 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. 12 年之前
  Lasse Öörni 5cda61c090 OpenGL sRGB framebuffer write mode. 12 年之前
  Lasse Öörni b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. 12 年之前
  Lasse Öörni ff564d3360 Switched to GLEW library for OpenGL extensions. 12 年之前
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 12 年之前
  Lasse Öörni e6410af3cd Reverted unused variable optimization due to iOS compile error. 13 年之前
  Lasse Öörni 3dc3c836a6 Applied patch from weitjong, which improves OSX/iOS build, and removes dead code. 13 年之前
  Lasse Öörni 84a63bb90f Resolve multisampled backbuffer before the first viewport-reading renderpath command. 13 年之前
  Lasse Öörni a40fead7dc Updated license for the new year. 13 年之前
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 年之前
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 年之前
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 年之前
  Lasse Öörni 14b78585fc Added CustomGeometry component, which is similar to OGRE ManualObject. 13 年之前
  Lasse Öörni 680b3d0842 Remap OpenGL vertex attributes so that skinning attributes also fit into the first 8, to fix GLES2 skinning bug on devices that only support 8 attributes (thanks to Alex Fuller.) 13 年之前
  Lasse Öörni 208af3324d Fixed orientation issue on iOS 6 by applying code from new SDL and enabling resizable window. 13 年之前
  Lasse Öörni 6337336c78 Choose pixel format for external OpenGL windows. TODO: current implementation Windows-only, implement on other video drivers. 13 年之前
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 年之前
  Lasse Öörni c800e15ab7 Fixed Android build. 13 年之前
  Lasse Öörni 0cd53cdee3 Added 16 & 32-bit texture formats. 13 年之前
  Lasse Öörni fa69f2e174 Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation. 13 年之前
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 年之前
  Lasse Öörni a2c547e5e3 Retry window creation without multisampling. 13 年之前
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 年之前
  Lasse Öörni bb0bd71d1d Fixed undefined constants on OpenGL ES. 13 年之前
  Lasse Öörni c64dfb114e Added back polygon fill mode. 13 年之前
  Lasse Öörni 4ec5cf6808 Support OpenGL mode external windows through an SDL hack, needs choosing the pixel format manually. 13 年之前
  Lasse Öörni a399726d42 Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now. 13 年之前
  Lasse Öörni bf99702437 Fixed OpenGL build. 13 年之前
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 年之前