Commit History

Author SHA1 Message Date
  Lasse Öörni a40fead7dc Updated license for the new year. 13 years ago
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 years ago
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 years ago
  Lasse Öörni 866cd89546 Started work for experimental Android support. 13 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni 110c908ef5 Fixed OSX build. 14 years ago
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 years ago
  Lasse Öörni deb5455a0e Use own DirectSound code in Windows/Direct3D9 mode as PortAudio has tendency for stutter. 14 years ago
  Lasse Öörni bd76a14249 Fixed Unix build. Fixed counting of enemies in multiplayer NinjaSnowWar. Disabled snowball CollisionShape replication due to divergent simulation on the client. Removed previousControls from Connection as it is potentially unreliable if multiple controls packets arrive between updates. 14 years ago
  Lasse Öörni abe05c6a53 MinGW is no longer officially supported. 14 years ago
  Lasse Öörni 67eec15057 Converted kNet to use Container library instead of STL. 14 years ago
  Lasse Öörni 9b1a81d84a Changed _WIN32 #ifdef to WIN32. 14 years ago
  Lasse Öörni f47dac9269 Fixed Linux build. Made pthreads mutexes recursive. 14 years ago
  Lasse Öörni 0d29d818ad Moved from SDL to GLFW & PortAudio. 14 years ago
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 years ago
  Lasse Öörni 2a6c10874c Documentation structure and Getting Started-documentation. 14 years ago
  Lasse Öörni 7c45da5588 Import new code. 14 years ago