Lasse Öörni
|
a40fead7dc
Updated license for the new year.
|
13 vuotta sitten |
Lasse Öörni
|
21811bc13f
Explicitly mention that DirectX June 2010 SDK needs to be installed.
|
13 vuotta sitten |
Lasse Öörni
|
411ab13883
Applied jpeg save and system time patches from Alex Fuller.
|
13 vuotta sitten |
Lasse Öörni
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 vuotta sitten |
Lasse Öörni
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
13 vuotta sitten |
Lasse Öörni
|
5a6dfe6c19
Added missing spaces.
|
13 vuotta sitten |
Lasse Öörni
|
9ab2bf4c14
Added top-level profiling blocks for frame execution. Explicitly call Profiler::BeginFrame() and EndFrame() in Time subsystem to not depend on event subscription order. Profiler max. display depth in DebugHud can be specified.
|
13 vuotta sitten |
Lasse Öörni
|
ff9df846d1
Fixed physics transform interpolation when physics timestep is lower than framerate.
|
14 vuotta sitten |
Lasse Öörni
|
cc3ee34f58
Increased occlusion buffer depth bias.
|
14 vuotta sitten |
Lasse Öörni
|
b1ba025970
Fixed hyperthreading detection again.
|
14 vuotta sitten |
Lasse Öörni
|
abe05c6a53
MinGW is no longer officially supported.
|
14 vuotta sitten |
Lasse Öörni
|
9b1a81d84a
Changed _WIN32 #ifdef to WIN32.
|
14 vuotta sitten |
Lasse Öörni
|
0d29d818ad
Moved from SDL to GLFW & PortAudio.
|
14 vuotta sitten |
Lasse Öörni
|
432f57b4b0
Use SDL 1.3 in OpenGL mode.
|
14 vuotta sitten |
Lasse Öörni
|
74993d525e
Added ID code to binary scenes.
|
14 vuotta sitten |
Lasse Öörni
|
2a6c10874c
Documentation structure and Getting Started-documentation.
|
14 vuotta sitten |
Lasse Öörni
|
7c45da5588
Import new code.
|
14 vuotta sitten |