Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 years ago |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 years ago |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 years ago |
Lasse Öörni
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f3f724920c
Removed unnecessary include from WorkQueue.
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13 years ago |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
Lasse Öörni
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dec13dac7a
Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures.
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14 years ago |
Lasse Öörni
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691b72d500
Added missing volatile keyword.
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14 years ago |
Lasse Öörni
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57070cafc3
Limit to three worker threads for more consistent performance.
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14 years ago |
Lasse Öörni
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baefa6fb4e
Corrected the constness of WorkQueue::IsCompleted().
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14 years ago |
Lasse Öörni
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f2b5b45f59
Added Pause() & Resume() functions to WorkQueue.
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14 years ago |
Lasse Öörni
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0bc0b668ab
For some performance gain, use only a mutex to synchronize the work queue, instead of an event.
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14 years ago |
Lasse Öörni
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4bdc1cf2c1
Create worker threads in Engine.
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14 years ago |
Lasse Öörni
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80656971de
Removed SpinLock class.
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14 years ago |
Lasse Öörni
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d29885dd9f
Clamp max. amount of worker threads.
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14 years ago |
Lasse Öörni
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aadc22f05a
Changed WorkItem to a value type to make it easier to construct work queue tasks.
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14 years ago |
Lasse Öörni
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f843523ee8
Removed the start/stop mechanism from WorkQueue.
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14 years ago |
Lasse Öörni
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f5bb9e5487
Work queue & octree reinsertion optimizations.
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14 years ago |
Lasse Öörni
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c8089b1687
Initial work queue & multithreading support.
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14 years ago |