Historial de Commits

Autor SHA1 Mensaje Fecha
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. hace 13 años
  Lasse Öörni 4a5ac216f2 Fixed OpenGL build. hace 13 años
  Lasse Öörni 866cd89546 Started work for experimental Android support. hace 13 años
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. hace 13 años
  Lasse Öörni d3e302f197 Added possibility to remove subsystems in explicit order. hace 13 años
  Lasse Öörni 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. hace 13 años
  Lasse Öörni b636b3a211 Keep track of constraints to release them properly before deleting the rigid body. hace 13 años
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. hace 13 años
  Lasse Öörni a5b035d886 Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.) hace 13 años
  Lasse Öörni 45243975c1 Removed "BeginRendering" profiling block where no significant work is done. Renamed "EndRendering" block to "Present." hace 13 años
  Lasse Öörni 1ab5dd3e8d Fixed crash if OpenGL version or extensions are not satisfied. hace 14 años
  Lasse Öörni 961f65b467 Flush changes to the current FBO first before cleaning up a rendersurface from other FBOs. hace 14 años
  Lasse Öörni 9a5443ebc4 Store depth bits into Texture2D also in renderbuffer mode. hace 14 años
  Lasse Öörni 7ed9a4815d More complete multi-FBO implementation. hace 14 años
  Lasse Öörni e42f16dfbe Set GL_NONE drawbuffer on the depth-only FBO. hace 14 años
  Lasse Öörni f83b968576 To reduce Linux / NVIDIA performance issues, use another FBO for shadow rendering. Commit FBO changes only at SetDepthStencil(). hace 14 años
  Lasse Öörni 911f9e4c5b Removed the "flush GPU" feature as it was causing erratic timing. The downside is increased input lag when vsync is on. hace 14 años
  Lasse Öörni 9e083f45c5 Updated to newest GLFW 3.0 revision. Fixes bugged UTF8 characters in window title in OpenGL mode. hace 14 años
  Lasse Öörni 0c63191a49 Prevent redundant DrawBuffers assignment on OpenGL. hace 14 años
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. hace 14 años
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
  Lasse Öörni 142f3c2e49 Fixed ResetRenderTargets() on OpenGL. hace 14 años
  Lasse Öörni 9e871c1987 Removed automatic viewport reset on setting rendertarget to eliminate redundant API calls. However Graphics::ResetRenderTargets() resets the viewport. hace 14 años
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. hace 14 años
  Lasse Öörni 3be676f08c Added stencil write mask support. hace 14 años
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. hace 14 años
  Lasse Öörni 5541fc9d87 Resolve multisampled backbuffer for postprocessing. Not yet implemented on OpenGL. hace 14 años
  Lasse Öörni a3c6e580c3 Added Graphics::GetFloatFormat(). hace 14 años
  Lasse Öörni 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. hace 14 años
  Lasse Öörni d892a120e7 Reverted the OpenGL viewport reset logic. hace 14 años