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Pembuat SHA1 Pesan Tanggal
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 tahun lalu
  Lasse Öörni 4548687d1b Set Skybox distance to a fixed 0. 13 tahun lalu
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 tahun lalu
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 tahun lalu
  Lasse Öörni 496a21d984 Optimized CalculateLodLevels() when it's a no-op. 13 tahun lalu
  Lasse Öörni c936e216d9 Optimized StaticModel batch structure for less cache misses. 13 tahun lalu
  Lasse Öörni 71beb9e343 Optimized UpdateDistance() for case of 1 submesh only. 13 tahun lalu
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 tahun lalu
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. 13 tahun lalu
  Lasse Öörni 00522a44a7 Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array. 13 tahun lalu
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 tahun lalu
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 tahun lalu
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 tahun lalu
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 tahun lalu
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 tahun lalu
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 tahun lalu
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 tahun lalu
  Lasse Öörni 9d077e78a8 Code cleanup. 14 tahun lalu
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 tahun lalu
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 tahun lalu
  Lasse Öörni cea5282fd4 Fixed draw distance attribute not working correctly. 14 tahun lalu
  Lasse Öörni 10ad7a3dd2 Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation. 14 tahun lalu
  Lasse Öörni 6dd8679214 Further attribute reorganization. 14 tahun lalu
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 tahun lalu
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 tahun lalu
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 tahun lalu
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 tahun lalu
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 tahun lalu
  Lasse Öörni d69efd65f0 Container library fixes. 14 tahun lalu
  Lasse Öörni 9dd15c95e2 DynamicCast to UIElement when creating layouts, because the returned object could theoretically be a Component or Resource as well. 14 tahun lalu