Histórico de commits

Autor SHA1 Mensagem Data
  Lasse Öörni 172a097b1c Mark nodes and components separately for network update, instead of looping node's all components when one of them changes. 13 anos atrás
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. 13 anos atrás
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 anos atrás
  Lasse Öörni 41c2efde36 Code cleanup, reorganization of network profiling blocks. 13 anos atrás
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. 13 anos atrás
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 anos atrás
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 anos atrás
  Lasse Öörni e8974fae47 NinjaSnowWar single player mode fixed to work with Bullet physics. 13 anos atrás
  Lasse Öörni 3ce34fe7e4 Fixed missing registration of SmoothedTransform. 13 anos atrás
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. 13 anos atrás
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. 14 anos atrás
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 anos atrás
  Lasse Öörni 4b0b227898 Code cleanup. Reverted the more extreme XML loading optimizations for readability. 14 anos atrás
  Lasse Öörni ab35cefde9 Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation. 14 anos atrás
  Lasse Öörni 92d2894866 Fixed not assigning the filename & checksum after XML scene load. 14 anos atrás
  Lasse Öörni 4c581e39f3 Modified Profiler to output milliseconds also for total accumulated data. 14 anos atrás
  Lasse Öörni b0831fcab3 Fixed bug in editor where bone hierarchy would appear twice in the scene window if loading an object with bones. 14 anos atrás
  Lasse Öörni f58e2595bf Rewrite node & component IDs when instantiating content from file. 14 anos atrás
  Lasse Öörni 7f2f278c58 Added Scene::Instantiate() & Scene::InstantiateXML(), which load a partial scene from binary or XML. 14 anos atrás
  Lasse Öörni 1e1496e7d4 Refactored setting variants from strings. 14 anos atrás
  Lasse Öörni 9abf84de11 Cleaned up SceneResolver related code. Moved post-load ApplyAttributes() to Node. 14 anos atrás
  Lasse Öörni b6b8279174 Added a mechanism for resolving possibly changed component & node ID attributes after scene load. 14 anos atrás
  Lasse Öörni 80656971de Removed SpinLock class. 14 anos atrás
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 anos atrás
  Lasse Öörni 9d077e78a8 Code cleanup. 14 anos atrás
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 anos atrás
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 anos atrás
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. 14 anos atrás
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 anos atrás
  Lasse Öörni 0298cd3e00 Removed assumptions of root node's identity transform. 14 anos atrás