Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 030f890ed5 Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 7de753e08c Add material emissive color in LitSolid shader also when not using emissive map. Default material emissive color back to zero. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 5046508a9a Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 26a9bc763e Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary. %!s(int64=12) %!d(string=hai) anos
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos