Commit történet

Szerző SHA1 Üzenet Dátum
  Lasse Öörni a7f9747376 Fix compressed sound resourceref not being serialized. 11 éve
  Lasse Öörni a06e4238b3 Simplify sound stream code and improve the SoundSynthesis sample. Closes #257. 11 éve
  Lasse Öörni acb993e4ba Abstract Ogg Vorbis sound decoding into the SoundStream class. Note: the SoundStream class is deliberately not exposed to scripts, as it requires low-level data access and is used from the sound mixing thread. 11 éve
  Lasse Öörni c1fbbd9628 Fix interpolation of the decoder buffer when it loops. 11 éve
  Lasse Öörni 8bf5af9261 Added note that tangents are needed for normal mapping. Clean up SoundSource decoder handling to prepare for application-supplied sound stream. 11 éve
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 éve
  Lasse Öörni 57b81bf685 Take audio buffer length properly into account when calculating SDL fragment size. Fix mixing one sample less in SoundSource mixing routines, which would lead to audio artifacts. Closes #130. 12 éve
  Lasse Öörni a92f4a0aea Added "Is Playing" attribute to SoundSource. SoundSource no longer clears the sound resource when playback is finished. Closes #54. 12 éve
  Lasse Öörni ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. 12 éve
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 éve