提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni a827f8c1fb Fixed potential bug in handling the first light affecting a drawable. 14 年之前
  Lasse Öörni f26ff1c2f6 Sort batch groups front to back according to the distance of the first batch to reduce overdraw. 14 年之前
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 年之前
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 年之前
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. 14 年之前
  Lasse Öörni 292ebed51f Added initial fallback mode (no MRT, no hardware shadows.) 14 年之前
  Lasse Öörni c65998f0e3 For a slight speed gain, do not draw a GBufferFill fullscreen quad when hardware depth is available, instead just clear the diffuse buffer. 14 年之前
  Lasse Öörni e2e29ff790 Re-enabled AngelScript type caching. 14 年之前
  Lasse Öörni b9d7839d94 OctreeQuery micro-optimizations. 14 年之前
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 年之前
  Lasse Öörni fc3896fe02 Added configurable instancing group minimum size and maximum triangles per instanced object. 14 年之前
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. 14 年之前
  Lasse Öörni a89cb22161 Replaced edge filtering with temporal antialiasing with ghosting prevention. 14 年之前
  Lasse Öörni e5ad79494b Re-enabled INTZ depth support in deferred mode. 14 年之前
  Lasse Öörni 5a64681f0b Optimize forward lighting when material has zero specular strength. 14 年之前
  Lasse Öörni da685e99de Ported optimizations and code cleanup from the prepass-branch. 14 年之前
  Lasse Öörni bd75b09b65 Optimized depth tests used in light volume rendering and stencil masking. 14 年之前
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. 14 年之前
  Lasse Öörni bbad36cc63 Do not destroy old animation states if skeleton has stayed compatible. 14 年之前
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 年之前
  Lasse Öörni b7797e95f2 Fixed odd crash in editor script after scene load. 14 年之前
  Lasse Öörni bf2b9ded9a Switched to Open Asset Import Library svn revision 1062. 14 年之前
  Lasse Öörni e22483e482 Added viewmask parameter to octree queries to avoid manual viewmask checking in View and to allow partial scene queries for logic. 14 年之前
  Lasse Öörni 20a2a48ed9 Added hashing support to Pair template class. 14 年之前
  Lasse Öörni f622066c4a Changed certain profile blocks (extra/transparent passes, debug geometry) to trigger only when there is actually some work to be done. 14 年之前
  Lasse Öörni db453e642d Network code cleanup. 14 年之前
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). 14 年之前
  Lasse Öörni ced7b62889 Shader parameters are no longer hardcoded. 14 年之前
  Lasse Öörni 30583dddc4 Fixed split point lights on Linux. Code cleanup. 14 年之前
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 年之前