Lasse Öörni
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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hace 12 años |
Lasse Öörni
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b8270df90b
Added error logging for cases of components in detached nodes trying to find Octree or PhysicsWorld, or subscribing to update events.
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hace 12 años |
Lasse Öörni
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5e5d98581c
Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale.
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hace 12 años |
Lasse Öörni
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c0dbf7f545
Generalized the factory category for all objects.
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hace 12 años |
Wei Tjong Yao
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
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hace 12 años |
Lasse Öörni
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4e1e1f9ce6
Converted static const String arrays to const char* arrays where applicable.
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hace 12 años |
Lasse Öörni
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1930041147
Optimization: DecalSet & ScriptInstance unsubscribe from scene update when disabled.
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hace 12 años |
Lasse Öörni
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af8825047a
Started work on node/component enable & disable.
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hace 12 años |
Lasse Öörni
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e9aacd1df9
Removed the AttributeListChanged event for now, as it was causing stack overflows in the editor. It was only needed to track changed attributes on script file reload.
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hace 12 años |
Lasse Öörni
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171e802c8f
Scene change events. Removes need for hardcoded hierarchy updates in the editor. May potentially have caused regressions, so needs to be approached with care.
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hace 13 años |
Lasse Öörni
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852047545e
Added section on bytecode precompilation to the scripting documentation page.
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hace 13 años |
Lasse Öörni
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55f249e548
Automatically show compatible script object variables as ScriptInstance attributes and file-serialize them.
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hace 13 años |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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hace 13 años |
Lasse Öörni
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2c96dff225
Execute procedural Start() & Stop() functions automatically when a ScriptFile is loaded and unloaded. This allows live-reload of a whole script application.
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hace 13 años |
Lasse Öörni
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b449032071
Applied ScriptInstance hot reload patch from Magic.Lixin, slightly modified.
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hace 13 años |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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hace 13 años |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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hace 13 años |
Lasse Öörni
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680b3d0842
Remap OpenGL vertex attributes so that skinning attributes also fit into the first 8, to fix GLES2 skinning bug on devices that only support 8 attributes (thanks to Alex Fuller.)
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hace 13 años |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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hace 13 años |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
Lasse Öörni
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312ddc0242
Added repeat flag to delayed method calls.
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hace 13 años |
Lasse Öörni
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ea2f6e967a
Added DelayedStart() script object method to work around missing child scene nodes during Start().
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hace 13 años |
Lasse Öörni
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d05a89c0a4
Cleanup comments.
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hace 13 años |
Lasse Öörni
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d9f9505ae4
Fixed possibility of mistaken procedural event handling if attempted from a script object that does not belong to a ScriptInstance.
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hace 13 años |
Lasse Öörni
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8a5d1b5322
Removed the object & module maps from the Script subsystem. Use instead AngelScript userdata to map from script constructs to C++ objects.
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hace 13 años |
Lasse Öörni
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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hace 13 años |
Lasse Öörni
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1a9dced05b
Updated to AngelScript 2.23.1 WIP.
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hace 13 años |
Lasse Öörni
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32fa940130
Handle world transform update of parented RigidBodies correctly.
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hace 13 años |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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hace 14 años |
Lasse Öörni
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0f10116666
Attribute renames.
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hace 14 años |