Commit History

Auteur SHA1 Bericht Datum
  Lasse Öörni aadc22f05a Changed WorkItem to a value type to make it easier to construct work queue tasks. 14 jaren geleden
  Lasse Öörni f843523ee8 Removed the start/stop mechanism from WorkQueue. 14 jaren geleden
  Lasse Öörni f5bb9e5487 Work queue & octree reinsertion optimizations. 14 jaren geleden
  Lasse Öörni f9d04676f8 Queue octree updates & reinsertions in a PODVector instead of a HashSet. 14 jaren geleden
  Lasse Öörni 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. 14 jaren geleden
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 jaren geleden
  Lasse Öörni 62e5541039 Removed the duplicate FrameInfo structure for shadow rendering as unnecessary. 14 jaren geleden
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 jaren geleden
  Lasse Öörni 7e4bc727b4 Cleaned up Batch & instancing code. BatchGroup inherits from Batch to reduce unnecessary copying of values. 14 jaren geleden
  Lasse Öörni 35e58c42f9 Added select/deselect all in the editor. 14 jaren geleden
  Lasse Öörni 58eb27c25c Further fix for not rendering unnecessary shadow casters. 14 jaren geleden
  Lasse Öörni d1ca0fd6cc Do not render unnecessary directional light shadow map splits. 14 jaren geleden
  Lasse Öörni 9c7908ca82 Do not show unused rendering passes in profiling. 14 jaren geleden
  Lasse Öörni 9d077e78a8 Code cleanup. 14 jaren geleden
  Lasse Öörni bdc29caebd Reverted to AngelScript 2.21.1 because of crash with VariantMap. 14 jaren geleden
  Lasse Öörni 2fc9d75b9a Rewritten zone query handling. 14 jaren geleden
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. 14 jaren geleden
  Lasse Öörni 15e8c14623 Separated SetIntensitySortValue() into two separate functions. 14 jaren geleden
  Lasse Öörni 63f23313d6 Sort also the postalpha pass back to front. 14 jaren geleden
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 jaren geleden
  Lasse Öörni 7be9585861 Fixed erroneous use of local axis movement when more than one node selected. 14 jaren geleden
  Lasse Öörni b11b0f8de1 Initial gizmo-based node transform editing. 14 jaren geleden
  Lasse Öörni 83dbac20fc Fixed Camera's view override flags not exposed to script. 14 jaren geleden
  Lasse Öörni 37621a0c4b Removed View friend class from Renderer. Made more Renderer functions public, as they can be usable also outside of View. 14 jaren geleden
  Lasse Öörni 0e84c54306 Added shader parameter register count information in the D3D shader file format. 14 jaren geleden
  Lasse Öörni 2f28445d94 Removed the "directional light occluded shadowcaster" -optimization, as it may produce missing light at the far distance when shadow starts to fade. 14 jaren geleden
  Lasse Öörni 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 jaren geleden
  Lasse Öörni 399137b540 Force occlusion buffer to an even pixel height to prevent slightly different aspect ratio from generating worse occlusion results. 14 jaren geleden
  Lasse Öörni a827f8c1fb Fixed potential bug in handling the first light affecting a drawable. 14 jaren geleden
  Lasse Öörni f26ff1c2f6 Sort batch groups front to back according to the distance of the first batch to reduce overdraw. 14 jaren geleden