Commit History

Author SHA1 Message Date
  Lasse Öörni abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 years ago
  Lasse Öörni 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. 12 years ago
  Lasse Öörni ea334e4393 Merge branch 'master' into shader-refactor 12 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Lasse Öörni e0f391b0fc Started shader refactoring. 12 years ago
  Lasse Öörni 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. 12 years ago
  Lasse Öörni 088dba041c Fix missing sound playback start/stop when using the play/pause buttons in editor toolbar. Improved sphere debug drawing. Added debug drawing to SoundSource3D. Closes #63. 12 years ago
  Lasse Öörni 7a20f0ad03 Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions. 12 years ago
  Lasse Öörni 26a9bc763e Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago