Commit történet

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  Lasse Öörni abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 éve
  Yao Wei Tjong 姚伟忠 4657518ec9 Code cleanup on error handling for ResourceCache. 12 éve
  Lasse Öörni b1a7a8dade Exposed missing QUALITY_MAX constant to AngelScript. Do not assume the default zone has black fog (when used for additive pass.) Do not reload material shaders if material quality stayed same. Separate error in D3D9ShaderVariation Create() if the owning shader has expired, as on OpenGL. 12 éve
  Lasse Öörni e0d5c7e02e Fixed D3D9 debug build. 12 éve
  Lasse Öörni 2b95618cdb Adapted AutoExposure & BloomHDR shaders. Improved GLSL commenting out of the unnecessary shader function. 12 éve
  Lasse Öörni 3e14caf89e Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code. 12 éve
  Lasse Öörni caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 éve
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 éve
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 éve