Commit History

Автор SHA1 Съобщение Дата
  Lasse Öörni 2c96dff225 Execute procedural Start() & Stop() functions automatically when a ScriptFile is loaded and unloaded. This allows live-reload of a whole script application. преди 13 години
  Lasse Öörni b449032071 Applied ScriptInstance hot reload patch from Magic.Lixin, slightly modified. преди 13 години
  Lasse Öörni a40fead7dc Updated license for the new year. преди 13 години
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. преди 13 години
  Lasse Öörni 680b3d0842 Remap OpenGL vertex attributes so that skinning attributes also fit into the first 8, to fix GLES2 skinning bug on devices that only support 8 attributes (thanks to Alex Fuller.) преди 13 години
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. преди 13 години
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. преди 13 години
  Lasse Öörni 312ddc0242 Added repeat flag to delayed method calls. преди 13 години
  Lasse Öörni ea2f6e967a Added DelayedStart() script object method to work around missing child scene nodes during Start(). преди 13 години
  Lasse Öörni d05a89c0a4 Cleanup comments. преди 13 години
  Lasse Öörni d9f9505ae4 Fixed possibility of mistaken procedural event handling if attempted from a script object that does not belong to a ScriptInstance. преди 13 години
  Lasse Öörni 8a5d1b5322 Removed the object & module maps from the Script subsystem. Use instead AngelScript userdata to map from script constructs to C++ objects. преди 13 години
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). преди 13 години
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. преди 13 години
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. преди 13 години
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. преди 14 години
  Lasse Öörni 0f10116666 Attribute renames. преди 14 години
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. преди 14 години
  Lasse Öörni 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. преди 14 години
  Lasse Öörni de67af8825 CoreData / Data reorganization. преди 14 години
  Lasse Öörni ca31354fb5 Added client's score/hiscore update to multiplayer NinjaSnowWar. преди 14 години
  Lasse Öörni cc2a487361 Further optimization of the parent node network replication attribute. преди 14 години
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). преди 14 години
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. преди 14 години
  Lasse Öörni b90c1386be Removed unnecessary parentheses. преди 14 години
  Lasse Öörni f3859c1ed7 Added documentation about containers. преди 14 години
  Lasse Öörni 516b532a8f Refactored StringUtils as member functions of String & the classes to be converted. преди 14 години
  Lasse Öörni a956f2ff20 Fixed bugs in Vector & PODVector. преди 14 години
  Lasse Öörni d69efd65f0 Container library fixes. преди 14 години
  Lasse Öörni 565de1ad02 Moved some of StringUtils functions to the String class. преди 14 години