Commit History

Autor SHA1 Mensaxe Data
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR %!s(int64=10) %!d(string=hai) anos
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING %!s(int64=10) %!d(string=hai) anos
  Ivan K d53fc4b94b LOGINFO -> URHO3D_LOGINFO %!s(int64=10) %!d(string=hai) anos
  Ivan K 0c3f67abfe LOGDEBUG -> URHO3D_LOGDEBUG %!s(int64=10) %!d(string=hai) anos
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni da81b99ca3 Do not return a resolution list containing 1x1 on Emscripten, rather return empty. Do not check fullscreen mode validity if the resolution list is empty. %!s(int64=10) %!d(string=hai) anos
  Jukka Jylänki fc0d427557 Add support for GPU hardware instancing on Emscripten. In WebGL 1 it is exposed by the ANGLE_instanced_arrays ( https://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/ ) extension, and in WebGL 2, it is enabled in core. %!s(int64=10) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 e1341f7261 Replace the usage of Emscripten define and include to follow its norm. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni b6ff82571a Remove glEnable & glDisable calls related to GL texture types, as they're not needed with GLSL shaders, which Urho3D uses always. Ensure that SetTextureForUpdate() also correctly unbinds the old texture type if it changes in the unit. Closes #922. %!s(int64=10) %!d(string=hai) anos
  Jukka Jylänki 78514da22e Add support for detecting ETC1 and PVRTC extensions in Emscripten/WebGL. %!s(int64=10) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 1c4e6f43ff Added the AMD equivalent for NvOptimusEnablement. %!s(int64=10) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 b1d6031673 Show root cause error from SDL when SDL fails to create main window. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 4c9005785b Do not use float luminance formats, as they are deprecated on GL3. Instead return R16F & R32F formats (red channel only) to match Direct3D behavior. Closes #722. %!s(int64=10) %!d(string=hai) anos
  Yao Wei Tjong 姚伟忠 b2c2bb372b Attempt to suppress some of the compiler warnings from iOS 64bit build. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 8ea3476479 Bind the backbuffer FBO before cleaning up frame buffers. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni dae17d375c Clean up OpenGL frame buffers when window size changes. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 5c448d6e1d Support DXT1,3,5 on Emscripten. Simplify GL / GLES code path differences in OGLTexture.cpp. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 2961166acb Graphics code cleanup. Remove the GraphicsFeatures event, as now the features can not change during runtime. Move all OpenGL extensions checks to CheckFeatureSupport(). Fix an AMD GLSL compilation bug, which caused buggy 4-sample shadows. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni b92372264b Ensure that the OpenGL extensions are initialized after context recreation, and a valid VAO exists on GL3, before giving the GPU objects the chance to restore themselves. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 7666853b3a Revert "Create depth-stencil texture instead of renderbuffer on OpenGL 3 / Intel / Windows to work around a driver bug." as the issue is fixed on the latest Intel driver. There was also a OpenGL 2 corrupted rendering bug related to clip planes on the earlier driver version, which was not fixable. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni d99fefa68b Create depth-stencil texture instead of renderbuffer on OpenGL 3 / Intel / Windows to work around a driver bug. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 64600d5526 Enable GLEW experimental mode only on a 3.2+ context so that OpenGL 2 extensions can be checked strictly. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 81e6647b60 Clean up OpenGL Graphics class code. Use core functions for instancing on OpenGL 3. Do not enable/disable texture targets on OpenGL 3. Removed the framebuffer aging mechanism; instead framebuffers are cleaned up on context loss (resolution change.) Disable OpenGL constant buffer use by default (from Uniforms.glsl) as they were found to be slower in practice. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 7716b4860c Use a reinterpret-cast trick to eliminate code duplication from Graphics::SetVertexBuffers(). Removed D3DCOMPILER_STRIP_PRIVATE_DATA flag as it may be undefined when compiling using the DirectX SDK. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni f4dc0bf149 If GL3 context creation fails, retry with GL2. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 227b2b03dc Fix / simplify GL3 or GL2 detection. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 88b05c738f Remember shader parameter sources inside individual ShaderPrograms to reduce redundant uniform assignments. %!s(int64=10) %!d(string=hai) anos
  Lasse Öörni 42963a7300 Keep track of last bound VBO & UBO to avoid redundant binding. %!s(int64=10) %!d(string=hai) anos