Lasse Öörni
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 年之前 |
Lasse Öörni
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26402a255a
Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it.
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12 年之前 |
Lasse Öörni
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c0dbf7f545
Generalized the factory category for all objects.
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12 年之前 |
Lasse Öörni
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2afdf2675a
Fixed Windows build.
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12 年之前 |
Wei Tjong Yao
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
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12 年之前 |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 年之前 |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 年之前 |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 年之前 |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 年之前 |
Lasse Öörni
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073347c950
AABB-test physics geometry before adding it to the debug renderer.
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13 年之前 |
Lasse Öörni
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5bff6f8d94
Slight optimization of terrain error metric calculation.
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13 年之前 |
Lasse Öörni
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ec8394b3de
Initial terrain LOD. No stitching yet.
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13 年之前 |
Lasse Öörni
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06371a62ed
Wrap decal around static geometry.
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13 年之前 |
Lasse Öörni
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69e14c4fe2
Re-reserve the DebugRenderer vectors while they are empty to avoid unnecessary copying.
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13 年之前 |
Lasse Öörni
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51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
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13 年之前 |
Lasse Öörni
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153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
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13 年之前 |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 年之前 |
Lasse Öörni
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9a4e69d5bc
Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D.
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13 年之前 |
Lasse Öörni
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c3f75ee181
Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader.
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13 年之前 |
Lasse Öörni
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627d2c94d7
Switched from GLFW & PortAudio back to (modified) SDL 2.0.
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13 年之前 |
Lasse Öörni
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9f331e56db
Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2.
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13 年之前 |
Lasse Öörni
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c48f640a18
Changed several structures to HashMap / HashSet for better performance.
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13 年之前 |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 年之前 |
Lasse Öörni
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a32f0f1c26
Fixed rotation of the axes model.
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14 年之前 |
Lasse Öörni
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26618f0705
Further optimization of physics trimesh debug geometry drawing.
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14 年之前 |
Lasse Öörni
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a9c5641371
Return to xGxR encoded normal maps and separate specular maps.
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14 年之前 |
Lasse Öörni
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2f74622427
Converted DebugGeometry to use a vertex buffer instead of using immediate rendering.
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14 年之前 |
Lasse Öörni
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0c22a1076b
Disallow 1-sample shadow mode when hardware PCF not supported.
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14 年之前 |
Lasse Öörni
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baa3efacc3
Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere.
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14 年之前 |
Lasse Öörni
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80a6948b22
Large rendering architecture refactoring.
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14 年之前 |