提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 年之前
  Lasse Öörni 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. 12 年之前
  Lasse Öörni 1b25167781 Do not allocate String's initial buffer yet when resizing to zero size. Closes #87. 12 年之前
  Lasse Öörni f6b0331448 Fix memory leak and potential undefined behavior in WString::Resize(). 12 年之前
  Lasse Öörni ebdf337610 Fixed false positive bug in String::EndsWith(). 12 年之前
  Lasse Öörni 0c14a17774 Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio. 12 年之前
  Lasse Öörni 372fbed88d Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice. 12 年之前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年之前