Commit Verlauf

Autor SHA1 Nachricht Datum
  Lasse Öörni 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. vor 11 Jahren
  Lasse Öörni e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. vor 11 Jahren
  Lasse Öörni 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. vor 11 Jahren
  Lasse Öörni b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. vor 12 Jahren
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. vor 12 Jahren
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. vor 12 Jahren
  Lasse Öörni caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. vor 12 Jahren
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. vor 12 Jahren