Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  Lasse Öörni 5ce05d4cb6 Fixed missing horizontal flip from the vertical cross cubemap layout. 11 vuotta sitten
  Lasse Öörni 6f980453b6 Added success return value to Image::FlipVertical(). Fixed return value of Image::Resize() in AngelScript bindings. 11 vuotta sitten
  Lasse Öörni d5fddaba86 Added compressed image support to Image::GetSubimage() and fixed bugs in the function. 11 vuotta sitten
  Lasse Öörni 89074cf668 Added image save as png to a Serializer stream. Due to stb_image_write limitations, the format is always png. Block-compressed (DXT etc.) image data is not supported. Closes #441. 11 vuotta sitten
  Lasse Öörni cdd2dae4fb Precalculate texture's mip levels during async loading, if applicable. Use a timer to avoid spending too much time per frame on finishing async loaded resources. 11 vuotta sitten
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 vuotta sitten
  Lasse Öörni b69682217d Fixed & improved comments regarding integer colors in Color & Image classes. 11 vuotta sitten
  Lasse Öörni 10046d4b26 Added integer API for setting Image pixels. 11 vuotta sitten
  Aster@中国上海 29095ad804 Add GetSubimage in Image class. 11 vuotta sitten
  Lasse Öörni 3237ab3f85 Fixed image bilinear resampling. 12 vuotta sitten
  Lasse Öörni 1c0cc050a1 Added Image pixel manipulation, resize and clear functions. Added Image profiling blocks. Closes #171. 12 vuotta sitten
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 vuotta sitten
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 vuotta sitten
  Lasse Öörni 60b3046053 Fix function order in header. 12 vuotta sitten
  Lasse Öörni d1df925013 Added Image::GetSDLSurface() to avoid code duplication. Fixed crash from null image pointer in Graphics::CreateWindowIcon(). 12 vuotta sitten
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 vuotta sitten