История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni d7924f907f Added glyph offset functionality to Font. Closes #13. 11 лет назад
  Lasse Öörni 2dc6c117cd When a wordwrap text element exists in a parent layout, force a final layout update on the parent to prevent the parent remaining too large. Closes #475. 11 лет назад
  Lasse Öörni 8357e50afb Merge remote-tracking branch 'remotes/ninjastone/master' 11 лет назад
  ninjastone 6347724b66 Fix index out of range 11 лет назад
  aster2013 09baed3460 Add text effect code to text shader for Text3D. 11 лет назад
  aster d72dcde96d Remove useSDF parameter in Text and Text3D classes, now signed distance field font is a bitmap font file with .sdf extension. 11 лет назад
  aster2013 68c879d1fd Add Use SDF in Text class. 11 лет назад
  aster 0ffbd4d575 Move font face class out of font files. 11 лет назад
  Lasse Öörni 8cc5ad7fd2 Improved and unified API for Text & Text3D: get number of Unicode characters, get width of row by index, get position of character by index, get size of character by index. Store positions & sizes in the same vector to reduce amount of dynamic memory allocations. 12 лет назад
  Lasse Öörni 694e41c42a If font face uses mutable glyphs, reacquire all glyphs before constructing text batch. 12 лет назад
  Lasse Öörni 0c76216202 Simplify and optimize Text code. If text does not change, do not look up glyphs & kerning each frame. Fix display of wordwrapped right-aligned texts. 12 лет назад
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
  Lasse Öörni 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. 12 лет назад
  Lasse Öörni eb9bc8847f UI drawing code cleanup. 12 лет назад
  Lasse Öörni 7a7e86589b Optimized drawing of color-modified UI quads. UIBatch has new function SetColor() which can be used before drawing with modified color, and which performs the uint-conversion only once. This overrides the element's gradient if any. 12 лет назад
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 лет назад
  Lasse Öörni ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. 12 лет назад
  Lasse Öörni 267523a738 Adapted Aster Jian's mutable glyph mechanism. Globally switchable on from the UI subsystem. Configurable font texture max size in UI subsystem. 12 лет назад
  Lasse Öörni ecc37d1f2e If all font's glyph do not fit into one page, begin filling texture pages dynamically as glyphs are used. 12 лет назад
  aster2013 475ddbe99d Fixed Text Shadow Effect bug. 12 лет назад
  Lasse Öörni dbd7687c56 Added configurable Z bias to Text3D effect. 12 лет назад
  Aster Jian 318d2bd5ef Add TextEffect in Text class. 12 лет назад
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад